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Hello everyone! Version 1.84 of Knights of the Chalice 2 has landed.

It adds new combat sound effects (including male and female and goblin sound effects), improves the information tooltip when mousing over monsters, and fixes a bunch of bugs.

  • The information tooltip when mousing over a character or monster will now display additional information: the Armour Class, Spell Resistance, Blindsight or Darkvision status, and whether the creature has a Breath Weapon, Gaze Attack, Swallow Whole ability, or one of the three summoning Cleric Domains. Thank you Tanner for the awesome suggestion!
  • Added to the FramedIcons folder two new icons representing booby traps (Mechanical_Device_Booby_Trap_Gear_Wheel_1.png and Mechanical_Device_Booby_Trap_Gear_Wheel_2.png). They can be used by module creators for when a trap is triggered, discovered or disarmed.
  • Added to the folder "Sounds" 40 male and female sound effects for when the player characters and enemies are wounded or defeated.
  • Added to the folder "Sounds" 18 goblin sound effects for when goblins or kobolds are struck or killed.
  • Humanoid creatures will now have a randomised wounded or killed sound playing automatically as appropriate when you fight them.
  • Goblins and Kobolds will now have a randomised wounded or killed sound playing automatically as appropriate when you fight them.
  • In the game options under 'Display', added two new options, one to turn off wounded sound effects and the other to turn off defeated sound effects.
  • In the module Augury of Chaos, added a number of new scripted sound effects (Giant Frogs in the Green Cave and the Water Shrine, Goblins around the Goblin Arena, and a death scream in Castle Gleegold's courtyard).
  • Fixed an issue when mousing over an activable zone straddling an empty square and an obstacle square. Depending on where you would click, you may get the "Unreachable" result. Now the game will find the path to the empty square.
  • Fixed a bug with unconscious characters not returning to 1 Hit Point after combat (or after receiving out-of-combat damage) when the Hit Points are exactly zero.
  • Fixed a bug with the number of uses of the Disruption Domain of the Cleric and Bishop. Thank you so much Tanner for the bug report!
  • The tooltip for the game option "display HPs during combat" (used to display HPs on top of tokens) will now indicate that the option to "Display the injury status of enemies" must be turned off, for clarity.
  • In the Script Editor, the "search within scripts" function will now also look at the complete name of script commands. For example, you can search for "End Script If" and the results will now include all scripts containing script commands that begin with "End Script If".
  • Fixed a bug with the Ranger spell Lesser Magic Arrow. The spell's Glue Arrow effect would give the condition Stuck, but not Entangled. I noticed this while implementing the Bolas, which also makes a target Stuck and Entangled.
  • Fixed a bug on maps with altitude variations. At the start of combat, depending on position, a character could receive falling damage when attacking a target for the first time.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

I'll post a new Kickstarter Update in coming days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts


Sincerest Thanks, Brave Warriors and Wise Mages of the Realm! Rejoice!
Windows Knights of the Chalice 2 Augury of Chaos for Windows Depot 1233531
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macOS Knights of the Chalice 2 Augury of Chaos for macOS Depot 1233532
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