Release update (2.0.0)
Carnaval Simulator has finally been released officially 🎊🎊🎊 and to celebrate: a massive update that add 2 cities, 3 new build locations, confetti machine and much much more!! Hope you all enjoy this update! Expect another update this week adding another city to the game: Keulen.

Crab town, based on the real life city of Prinsenbeek.

Prince town, based on the real life city of Bergen op Zoom.
Added:
>New parade location: Boemeldonck city
>New parade location: Krabbegat city
>New parade location: highway (for roleplaying purposes)
>Traffic system for the highway map
>New build location: Barn
>New build location: Workshop
>New build location: Carnival Float Graveyard
>New language: Limburgish
>New Limburgish logo
>New machine: Confetti Cannon
>New machine: Generator Pro
>New confetti colors
>New setting: disable other floats in a build location
>Select cities in the goal menu
>Added new solar lighting to all build locations
>5 new collectables
>Brand new thumbnails for all build locations
>Build location progression has been changed up completely
>Auto detect quality on initial startup
>Campaigns utilize new maps
>Many missing localizations
>Added all missing scenario images
>Remove generator button
>Use control while using the camera to go slow
>Drag camera with your left mouse
>Matchmaking for multiplayer
Changed:
>Revamped forest build location
>Revamped farm build location
>All maps are slightly brighter
>More profound shadows
>Scalled down the light bloom in the morning slightly
>Space night skybox has been removed from the cities, replaced by the more beautiful moon skybox
>Smoke effects have been altered graphically
>You may now scale without the staff upgrade
>Improved collectables screen
>Collectables are now scattered across the new maps. Removing some obscure and less rewarding hiding spots
>Small visual adjustments to the original town map
>Scroll bar colors changed in the main menu to make them more visible
>Slightly spaced out the float cart nodes in Industrial Zone
>Player spawn nodes are slightly lower to the ground
>Altered tutorial slightly to make it easier and clear
>Lights required to emit ambient light changed from 20 to 26
>Graphic settings rework
>Smoke machines are slightly more pricey
>CO2 cannons are slightly cheaper
>Removed crow sound effects in Industrial Zone for faster loading and no loading noise
>Catelogue is now organized by name and unlock level
>Color tab is entirely hidden whenever the object cannot be colored
>Renewed many main menu images since many of them were heavily outdated
>More Brabantian translations
>Smoother camera movement
>Brown player chat color has been altered to a bright yellow one
>Drag your camera by holding right mouse click (replacing rotating the camera as you can use the scroll button already)
Performance:
>Misc cars are optimized
>Overall performance speed for building and other actions
>Optimized buildable generators
>Massive light pattern optimizations
Fixed:
>Turning off visitors would throw errors
>Collectables messed up when profile deleted
>Level selection text clipped through the UI when not unlocked
>Sometimes enabling hard beats in the music configuration would crash the game
>Control adding markers threw errors
>Rare threading bug when loading a map so it'd get stuck or certain items missing from the pool
>Normale tube machine couldn't end sound when power down
>Theme's passive unlockable localization text did not appear
>Workshop item sometimes wouldn't load in if you have more than 50 of them for each type
>Single cart float needed to catch up
>Adding a generator cart in sandbox caused the max energy to adjust to just '500'
>In multiplayer, carts would sometimes fly away
>In multiplayer, cart sizes didn't load properly
>Bunch of other multiplayer desync fixes
Changed files in this update