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Update notes via Steam Community
🔹 NEW FEATURES & IMPROVEMENTS
🐺 WOLVES HAVE ARRIVED IN THE GAME!
Wolves are now fully implemented and functional in the game.
Improved AI: Wolves detect players, attack, and patrol the map.
Noise Perception System: They react to gunfire and footsteps.
Smooth Animations: Unique death animations added for wolves.
🎥 INTRO VIDEO SYSTEM
Added a loading screen video system at the game startup.
Fixed an issue where the video would not play correctly.
The video now plays only on first launch and when shaders need to be compiled.
🔄 SPAWN SYSTEM & AI
Manual placement of wolves and hunters for better gameplay balance.
Added a progressive spawn system (currently being improved).
Fixed NPC replication: Wolves and hunters are now fully server-managed.
⚔️ HEALTH & DEATH SYSTEM
Added HP system to BP_WolfPrisonersHunt.
When a wolf reaches 0 HP, it plays a unique death animation.
Used Blackboard to manage behavior for wounded/dead wolves.
🎯 DAMAGE OPTIMIZATION
Improved BP_HitProjectileProp:
Removed unnecessary Break Hit Result for better performance.
Implemented target detection using Tags & Switch on Name.
Differentiated damage types (enemy, object, electricity, etc.).
Fixed a bug where damage was not applied correctly.
🏃 MULTIPLAYER & REPLICATION
Full replication for BP_ChasseurAI and BP_WolfPrisonersHunt.
Adjusted replication settings for optimized NPC synchronization.
Fixed a bug where NPCs were loaded on the client instead of the server.
🔊 NOISE SYSTEM & PERCEPTION
Added Noise Report so AI can detect sound properly.
Adjusted Loudness & Max Range for better NPC sound perception.
Executed event on the server with Multicast to ensure noise transmission to all players.
🗺️ MAP OPTIMIZATION
Fixed PCG generation issues, ensuring proper object updates.
Cleaned DefaultEngine.ini, removing unnecessary references (Linux, Android, etc.).
Adjusted collisions & navigation areas to prevent AI bugs.
🐞 BUG FIXES
✅ Fixed EOS (Epic Online Services) crash, even with the plugin disabled.
✅ Fixed Shader Pipeline Cache not loading properly.
✅ Fixed an issue where shaders wouldn't compile after startup.
✅ Fixed warnings for uncompiled materials during packaging.
✅ Fixed packaging errors, the game now compiles without issues.
✅ Improved sound management to ensure audio is heard at the correct distance.

🛠️ UPCOMING IMPROVEMENTS
🔜 Dynamic spawn system based on player progression.
🔜 Loot system for defeated enemies.
🔜 Dynamic difficulty adjustment system.
🔜 New death animations for hunters.

📌 FINAL NOTE
This update marks a major step forward in optimizing the game and enhancing gameplay. The wolves have finally arrived!
Thank you for your patience and feedback! 💪🔥

🔹 The Prisoners Hunt Development Team 🔹
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