PUNCH PLANET - VERSION 0.8.2
Version 0.8.2 is now released!
- Stage Enhancements
- Arcade Mode
- Achievements
- Big Heads
- Interface Improvements
- Engine Optimizations
- Gameplay Updates
- And More!

STAGE ENHANCEMENTS

All stages have been improved
- Added new assets
- Added looping animations
- Added interactable elements that respond to characters (visual only)
- Added more audio ambience
- Improved lighting
- Stages now rotate slightly as characters move towards the corner





ARCADE MODE

Added single-player Arcade Mode. Choose a character and fight against a series of more difficult opponents.
- Match 1-5: Random Opponent
- Match 6: Mirror Match
- Match 7: Rival Match
- Match 8: Boss Match










TRIAL MODE

- Added completion splash when finishing a trial
- Improved trial character select menu
ACHIEVEMENTS

- Added achievements for completing Arcade Mode with each character
- Added achievements for completing Trial Mode with each character
VERSUS SCREEN

- Added a versus screen
- Shows the character and stage match-up while loading
CREDITS SCREEN

- Added a credits screen
- Shows after Arcade Mode or from the Extras menu
BIG MODE

Added Big Mode
- Make characters heads, hands, and feet larger, and their voice boxes smaller
- Accessible from the graphics menu
- Does not affect gameplay




ENGINE OPTIMIZATIONS
- Made a number of engine optimizations under the hood
- Gameplay should look better and more clear in motion
- Inputs should feel more crisp
- Reduced RAM usage
- Reduced build size
- Fixed some issues going fullscreen on ultra-widescreen monitors
CPU IMPROVEMENTS
- Added support to control how much the CPU gets Golden Hits
- Added support for CPU to use the HTC mechanic
- Slightly decreased Hard difficulty (no longer 100% block / throw-tech)
- Added Epic difficulty (100% block / throw-tech / golden hits, faster reaction and action time)

RESET JUGGLES
- Fixed an issue that blocked cancels that are required to be in a combo from working when causing a juggle reset (end of a combo)
COLLISION BOXES - BODY TYPES
- Adjusted hurt boxes for body types
- No longer broken up into Medium / Big / Dog
- Height and Width now have their own specifications
- Height: Short / Medium / Tall
- Width: Thin / Wide / Wider
- Height: Short / Medium / Tall
- Some characters have been adjusted with this in mind
STANDING NORMALS
- Inputs on standing normal attacks have been changed to require neutral / forward / backwards
- Mainly for target combos
- Roy St.MP->St.HP: cannot press Down+HP and have the St.HP come out

ROY
- Now considered Medium-Thin (no change)
- Gunshot.EX: Decreased startup frames, increased juggle height
- Headbutt.L/M/H: Decreased knockdown frames

CID
- Now considered Medium-Thin (no change)
- Cr.HP.Charged: Decreased block stun and advantage
- KnifeWheel.All: Now causes a hard knockdown against juggled opponents, can now DTC when hitting against juggled opponents, increased juggle value

TYARA
- Now considered Tall-Thin (no longer Wide)
- WarDance.Super: Followup now uses super scaling, increased recovery frames

DOG
- Now considered Short-Wider (no change)

AGENT-G
- Now considered Medium-Wide (no longer Thin)
- Dash.Forward: Increased dash distance
- St.MP: Decreased pushback
- Cr.MP: Extended hit box, decreased pushback on hit
- Cr.HP: Extended initial hit box
- CrescentKicks.All: Extended initial hit box
- LunarDisc.L/M/H.Projectile: Increased hit stun

MAXX
- Now considered Tall-Wide (no change)
- HornyToad.All: Can now cancel into an airborne G.A.P (combo only), decreased corner pushback, adjusted juggle, decreased juggle value
- GroundAndPound.All: Decreased knockdown frames

ARN-01D
- Now considered Medium-Wide (no longer Thin)
- Trials: Updated Hard_04
- EnergyTurret.All.Projectile: Increased hit stun

GAT
- Now considered Tall-Thin (no longer Wide)
- Juggles: Increased normal attack juggle heights
- Cr.MK: Decreased cancel window
- St.HP: Decreased corner pushback, decreased cancel window
- Fw.HP: Decreased juggle corner pushback
- Jp.HP: Now cancellable into airborne specials
- PrismCell.L/M/H.Followup: Increased followthrough frames
- PrismCell.All.Followup: Increased juggle x velocity, increased corner pushback
- Gem.EX: Decreased juggle value
- GemLancer.Super: Decreased pushback
Read the full detail changelog here.
Changed files in this update