Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

PUNCH PLANET - VERSION 0.8.2



Version 0.8.2 is now released!
  • Stage Enhancements
  • Arcade Mode
  • Achievements
  • Big Heads
  • Interface Improvements
  • Engine Optimizations
  • Gameplay Updates
  • And More!
Read the full detail changelog here



STAGE ENHANCEMENTS




All stages have been improved
  • Added new assets
  • Added looping animations
  • Added interactable elements that respond to characters (visual only)
  • Added more audio ambience
  • Improved lighting
  • Stages now rotate slightly as characters move towards the corner



ARCADE MODE




Added single-player Arcade Mode. Choose a character and fight against a series of more difficult opponents.
  • Match 1-5: Random Opponent
  • Match 6: Mirror Match
  • Match 7: Rival Match
  • Match 8: Boss Match



TRIAL MODE


  • Added completion splash when finishing a trial
  • Improved trial character select menu

ACHIEVEMENTS



  • Added achievements for completing Arcade Mode with each character
  • Added achievements for completing Trial Mode with each character

VERSUS SCREEN


  • Added a versus screen
  • Shows the character and stage match-up while loading

CREDITS SCREEN


  • Added a credits screen
  • Shows after Arcade Mode or from the Extras menu

BIG MODE



Added Big Mode
  • Make characters heads, hands, and feet larger, and their voice boxes smaller
  • Accessible from the graphics menu
  • Does not affect gameplay



ENGINE OPTIMIZATIONS

  • Made a number of engine optimizations under the hood
  • Gameplay should look better and more clear in motion
  • Inputs should feel more crisp
  • Reduced RAM usage
  • Reduced build size
  • Fixed some issues going fullscreen on ultra-widescreen monitors

CPU IMPROVEMENTS

  • Added support to control how much the CPU gets Golden Hits
  • Added support for CPU to use the HTC mechanic
  • Slightly decreased Hard difficulty (no longer 100% block / throw-tech)
  • Added Epic difficulty (100% block / throw-tech / golden hits, faster reaction and action time)




RESET JUGGLES

  • Fixed an issue that blocked cancels that are required to be in a combo from working when causing a juggle reset (end of a combo)

COLLISION BOXES - BODY TYPES

  • Adjusted hurt boxes for body types
  • No longer broken up into Medium / Big / Dog
  • Height and Width now have their own specifications
    • Height: Short / Medium / Tall
    • Width: Thin / Wide / Wider
  • Some characters have been adjusted with this in mind

STANDING NORMALS

  • Inputs on standing normal attacks have been changed to require neutral / forward / backwards
  • Mainly for target combos
    • Roy St.MP->St.HP: cannot press Down+HP and have the St.HP come out



ROY

  • Now considered Medium-Thin (no change)
  • Gunshot.EX: Decreased startup frames, increased juggle height
  • Headbutt.L/M/H: Decreased knockdown frames


CID

  • Now considered Medium-Thin (no change)
  • Cr.HP.Charged: Decreased block stun and advantage
  • KnifeWheel.All: Now causes a hard knockdown against juggled opponents, can now DTC when hitting against juggled opponents, increased juggle value


TYARA

  • Now considered Tall-Thin (no longer Wide)
  • WarDance.Super: Followup now uses super scaling, increased recovery frames


DOG

  • Now considered Short-Wider (no change)


AGENT-G

  • Now considered Medium-Wide (no longer Thin)
  • Dash.Forward: Increased dash distance
  • St.MP: Decreased pushback
  • Cr.MP: Extended hit box, decreased pushback on hit
  • Cr.HP: Extended initial hit box
  • CrescentKicks.All: Extended initial hit box
  • LunarDisc.L/M/H.Projectile: Increased hit stun


MAXX

  • Now considered Tall-Wide (no change)
  • HornyToad.All: Can now cancel into an airborne G.A.P (combo only), decreased corner pushback, adjusted juggle, decreased juggle value
  • GroundAndPound.All: Decreased knockdown frames


ARN-01D

  • Now considered Medium-Wide (no longer Thin)
  • Trials: Updated Hard_04
  • EnergyTurret.All.Projectile: Increased hit stun


GAT

  • Now considered Tall-Thin (no longer Wide)
  • Juggles: Increased normal attack juggle heights
  • Cr.MK: Decreased cancel window
  • St.HP: Decreased corner pushback, decreased cancel window
  • Fw.HP: Decreased juggle corner pushback
  • Jp.HP: Now cancellable into airborne specials
  • PrismCell.L/M/H.Followup: Increased followthrough frames
  • PrismCell.All.Followup: Increased juggle x velocity, increased corner pushback
  • Gem.EX: Decreased juggle value
  • GemLancer.Super: Decreased pushback

Read the full detail changelog here.
Windows Punch Planet Content Depot 577971
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link