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Update notes via Steam Community

New Game Mode: Exploration

A new, more accessible way to play for both new players and those seeking a less punishing experience.
  • Lower debt
  • Maximum difficulty capped at Hollowed
  • No bleeding mechanics
  • No credit/debt penalties for dying
  • Equipment costs reduced by 25%


The Pentagon Vault

  • Added a secure vault to the Pentagon
  • Contains valuable supplies and resources

Keycard

  • Added a special keycard at the Bunker
  • This keycard can be used to access the Pentagon Vault


Hotel Reworks

  • Added 6 new cells to expand the environment
  • Updated 2 existing cells with new content
  • Added visual guidance (paint) near the HVAC hole jump to better indicate the alternate path across
  • Removed 1 redundant cell to streamline the layout



Changes

  • Further increased the minimum butcher room spawn distance
  • Increased distance of elevators at the Pentagon
  • Elevators are now more easily spotted thanks to their new, large, glowing red buttons
  • Added animation to the supply bin button
  • Added animation to the debt terminal button
  • Added distinct pickup sounds for floppy disks, VHS tapes, and VHS players
  • You'll now only hear blood drop sounds when you're standing still
  • The range of proximity chat has been slightly reduced
  • Balances to the debt algorithm
  • Entity spawn times have been adjusted again
  • Reduced debt from unaffordable travel
  • Starting debt reduced from $1,500 to $1,000
  • Metal detectors now deactivate during blackouts
  • Players no longer freeze while in a cocoon
  • Train entry has been made smoother by disabling door collision when the doors are open
  • Player status now shows "train" for easier identification of those on board



Fixes

  • The Data Deck Workforce slider has been corrected to clamp at its limits and prevent unwanted scrolling
  • Corrected a bug that allowed players to skip debt cycles by rapidly pressing the payment button
  • Fixed floating equipment when loading a saved run
  • The Quick Cola song issue is now actually fixed. It will no longer play after the machine explodes
  • Restored train shutter sounds (they were inadvertently silenced in the last update)
  • Addressed the bug allowing entities to open train doors. This *should* fix the issue
  • We've made changes targeting the reported issue of players dying after using the elevator. This is a speculative fix, as we haven't been able to reproduce the bug on our end
  • Fixed the shadow bleeding bug that was causing players to die randomly even after using medkits
  • Fixed a bug where lantern warmth benefits could stack
  • We've added Steam stat tracking for credits spent at the ECD Supply Officer. This was inadvertently omitted after the shop overhaul
  • Fixed a hole in the ceiling of one of the cells on hospital
  • Fixed a crash that occurred when banned players attempted to launch the game due to a null reference with Steam
  • Fixed the train tracks in pentagon so that they now electrocute players
  • Loading history…
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