New Game Mode: Exploration
A new, more accessible way to play for both new players and those seeking a less punishing experience.- Lower debt
- Maximum difficulty capped at Hollowed
- No bleeding mechanics
- No credit/debt penalties for dying
- Equipment costs reduced by 25%
The Pentagon Vault
- Added a secure vault to the Pentagon
- Contains valuable supplies and resources
Keycard
- Added a special keycard at the Bunker
- This keycard can be used to access the Pentagon Vault
Hotel Reworks
- Added 6 new cells to expand the environment
- Updated 2 existing cells with new content
- Added visual guidance (paint) near the HVAC hole jump to better indicate the alternate path across
- Removed 1 redundant cell to streamline the layout
Changes
- Further increased the minimum butcher room spawn distance
- Increased distance of elevators at the Pentagon
- Elevators are now more easily spotted thanks to their new, large, glowing red buttons
- Added animation to the supply bin button
- Added animation to the debt terminal button
- Added distinct pickup sounds for floppy disks, VHS tapes, and VHS players
- You'll now only hear blood drop sounds when you're standing still
- The range of proximity chat has been slightly reduced
- Balances to the debt algorithm
- Entity spawn times have been adjusted again
- Reduced debt from unaffordable travel
- Starting debt reduced from $1,500 to $1,000
- Metal detectors now deactivate during blackouts
- Players no longer freeze while in a cocoon
- Train entry has been made smoother by disabling door collision when the doors are open
- Player status now shows "train" for easier identification of those on board
Fixes
- The Data Deck Workforce slider has been corrected to clamp at its limits and prevent unwanted scrolling
- Corrected a bug that allowed players to skip debt cycles by rapidly pressing the payment button
- Fixed floating equipment when loading a saved run
- The Quick Cola song issue is now actually fixed. It will no longer play after the machine explodes
- Restored train shutter sounds (they were inadvertently silenced in the last update)
- Addressed the bug allowing entities to open train doors. This *should* fix the issue
- We've made changes targeting the reported issue of players dying after using the elevator. This is a speculative fix, as we haven't been able to reproduce the bug on our end
- Fixed the shadow bleeding bug that was causing players to die randomly even after using medkits
- Fixed a bug where lantern warmth benefits could stack
- We've added Steam stat tracking for credits spent at the ECD Supply Officer. This was inadvertently omitted after the shop overhaul
- Fixed a hole in the ceiling of one of the cells on hospital
- Fixed a crash that occurred when banned players attempted to launch the game due to a null reference with Steam
- Fixed the train tracks in pentagon so that they now electrocute players
Changed files in this update