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Update notes via Steam Community


Stepford, here! The update is out. Sorry it took a hot minute, but I really hope you will enjoy what we've been cooking up. If you have any issues, have any bugs or crashes or just questions, please come join the Discord and make a post about it so I can fix it ASAP! Thank you all for the love and support. ːGunfireRebornloveː ːNekoː

— - Added:

Added: New weapons!
Added: New bosses!
Added: New skills!
Added: New suits?
Added: New achievements!
Added: New songs!
Added: Freeplay Mode.
Added: Just like Dailies, there is now a Monthlies mode for longer term bragging.
Added: 3 new area modifiers.
Added: 4 new tiers of Skulls, Gloves, Fish and Souls. The last one being an 'infinitely scaling' one.
Added: A new statue.
Added: 3 new basic enemies.
Added: You can now prestige your Profile Level, raising the level cap by 1 and increase all Profile XP by +10%.
Added: The ability to randomize the song. (Setting unlocks after you've beaten a run, make sure it doesn't clash with other binds you have set.)
Added: ANTILAG autoscaling system that grows stronger if your FPS starts to dip. The higher the number, the more unnecessary details are removed.
Added: Quick Restart, unlocks after you've beaten a run.
Added: Some new stats in the Death Screen.
Added: Borderless Windowed option.
Added: Mute If Focus Lost option.
Added: A new auto upgrade option to automatically choose an option if all three are already owned.
Added: A new auto upgrade option that makes it prioritize the HIGHEST.
Added: You can now block all controller input with a setting.
Added: You can now adjust the dialog speed.
Added: You can now see if your run is Flawless by looking at the Tab Menu mid-run.
Added: The game will now make backups of your save periodically.
Added: Some more stats to the collection.
Added: Extra names to credits.

— - Change:

Change: Tons of various performance enhancements.
Change: You can now play Overdrive scaling up infinitely, getting more and more skill points.
Change: Dailies/monthlies now have a max 30 skill point limit, to make some of the other changes non-destructive to the gamemode integrity.
Change: The game will better acknowledge that you've got the maximum experience and are at the max profile level, and ready to prestige (if you want).
Change: Passives can now go down to 1% instead of capping at 20% minimum.
Change: Made Gamepad aiming feel less garbage.
Change: The damage stat on the sidebar midrun is replaced with an 'average' DPS, total damage is still present in the endscreen.
Change: Some bosses have less health.
Change: Some bosses have more health.
Change: If you have seen the true ending, the main menu music will now always be changed to the alternate theme.
Change: Just like the final boss, all bosses will now automatically reduce your weapon visibility and then return it to the default after the fight is over.
Change: Newly purchased upgrades move to the bottom of the list, to make them easier to see in situations with lots of upgrades.
Change: Statues will now show their contents at a much further distance.
Change: Flawless boss kills without the use of blackholes are 'True Flawless'.
Change: Exploding Enemies modifier no longer spawns bullets on death, rather the AOE effect itself is what can hurt you.
Change: Exploding Enemies explosions get slightly smaller per chain reaction, to avoid multiplicative scenarios.
Change: Added an indicator circle for when the Demon boss will teleport.
Change: Since the Amnesia perk has been made redundant, it's been dealt with appropriately.
Change: Memory USBs will now appear in the loadout as long as you have 1 kill on the boss that drops them. This should fix any issues people have had with them missing/skipping them accidentally or killing two bosses for the first time in one run.
Change: Undying Horror Ghost will no longer be obscured by anything.
Change: Enemy Immortality frames upon spawning are now influenced by GameSpeed.
Change: By default, ‘Auto Upgrade at Full Build’ will now selectively choose upgrades that are the lowest of the three, to make your entire build more rounded and even.
Change: Lowered intensity of 2x GameSpeed visual effect.
Change: Dailies no longer make HTTP requests to get timezone data.
Change: Tab Menu stats will draw over chosen upgrades and banned upgrades.
Change: Children of killed Skull parents spawn with less immortality time.
Change: Fixed a bug where the Daily would say you have already attempted it, even if you hadn't.
Change: Fixed the Canister misspelling.
Change: XP Cans can now be picked up by Parasights with the appropriate skill.
Change: Fixed XP Cans sometimes not having XP_MOD applied to them.
Change: Removed move speed Worm and Biker get from bonus speed that Cyl gets.
Change: Statue of Discipline now costs Blackholes, and can be used multiple times.
Change: Statue of Potential can be used 3 times.
Change: Magnets pickups will also check to see if XP Cans exist to see if they should be spawned, instead of just XP drops.
Change: Grenades be added to the pickup pool if the player is near a statue.
Change: Curse doesn't increase Boss HP as much.
Change: Monthlies and Dailies will tell you if you've got debug cheat mode on.
Change: Statues should 'slow down' at a further distance.
Change: Droid Enemy bullet speed halved.
Change: Sniper Enemy bullet speed halved.
Change: Droid Enemy bullet lifetime doubled.
Change: Sniper Enemy bullet lifetime doubled.

— - Stat/Upgrade Adjustments:

Nerf: (The most important change to know, so I’ll put it here first!) Halo no longer blocks bullets, just contact damage.
Buff: Solenoid Infusion now gives +3% XP Radius instead of +1%.
Buff: Skull Crushing Distance scales with bosses killed.
Buff: Gimmiko Dice scale with bosses killed.
Buff: XP dropped by bosses should be much higher.
Buff: Turret turn speed is now influenced by Proj Spd.
Buff: Turret firerate increase, 15 CD > 10 CD.
Change: Turrets will aim at the nearest enemy to you, instead of themselves.
Buff: Core now gains +1 damage per version.
Buff: Ultrabuster now gains +1 damage per version.
Buff: Headphones damage increase, 15 > 20.
Buff: Headphones knockback increase, 0.5 > 1.
Buff: Soul Spear damage increase, 45 > 50.
Buff: Soul Spear knockback increase, 2 > 3.
Buff: Soul Spear cooldown decrease, 2 > 1.5.
Buff: Static Satellite damage increase, 40 > 50.
Buff: Dagger Glove knockback increase, 1.5 > 3.
Buff: Dagger Glove damage increase, 45 > 50.
Buff: Demon Horns range scaling increase, 2*version > 4*version.
Buff: Demon Horns knockback increase, 4 > 6.
Buff: Demon Horns damage increase, 100 > 125.
Buff: Hunter's Bow knockback 0 > 2.
Buff: Parasight knockback, 0 > 0.5.
Buff: Parasights can latch onto people better the faster it moves.
Buff: Parasights will now stay latched onto an enemy until it dies, no matter what.
Buff: Yoyo speed increased overall.
Buff: Walkman projectiles last twice as long.
Buff: Walkman projectiles speed up after hitting something.
Buff: Increased Snowglobe damage to 40.
Buff: Snowglobe cooldown from 4 seconds to 3 seconds.
Buff: Snowglobe is bigger by default.
Buff: Increased Plasma damage to 40.
Buff: Plasma Globe cooldown from 4 seconds to 3 seconds.
Buff: Increased Static Satellite damage to 50.
Buff: All frost slow effects last 2 seconds longer.
Buff: Elemental Crystal also increases Status Effect duration now.
Nerf: Overdrive levels now increase XP gain by 8% instead of 20% per level.
Nerf: Angel Wing Knockback, 8 > 6.
Nerf: Connect Call has been charged to Dial Tone, causing all XP to be magnetized towards you AFTER a boss kill rather than before.
Nerf: Reduced Flamethrower Flame hitbox.
Nerf: Flamethrower has 30% chance to ignite, instead of 50%.
Nerf: Crit Explosions no longer deal damage twice to the enemy that caused it.
Nerf: Telecom explosions can no longer trigger from C4 explosions.
Nerf: C4 damage adjusted from 5 + (3 * version) to 10 + (1 * version).
Nerf: Parasights damage reduced from 30 to 25.
Nerf: Parasights move slightly slower.

— - Fixes:

Fix: Statue of Gamble's price and the amount it took were not aligned properly.
Fix: Leech Education can't proc when the game is slow/paused.
Fix: Fixed an issue with pausing the RPG memories on gamepad.
Fix: Clicking on a USB in the loadout screen will save your current selected skills.
Fix: Hopefully made it so that Autoupgrade wont pick a 'Nothing' upgrade if it appears.
Fix: Parasight showing it scaled with Cooldown when it didn’t.
Fix: Some weapons weren't being influenced by Weapon Transparency.
Fix: Fixed a bug where Crit Explosions would apply their damage to Telecom every time.
Fix: Fixed a bug where damage wouldn't be added to the stats if it killed the enemy, only if it 'hit' and left them alive.

— - VM or YYC?:

Picayune Dreams runs on YYC, which is an export option in Gamemaker that cranks some extra performance but makes things a bit more 'locked down'. There are other very popular Gamemaker games that run on VM, and so some modding tools have been built around that. We'll be adding a VM build as an optional 'opt in' build in the betas setting after a few days have passed and any issues that arise with this big release are fixed - so keep your eyes open for that if you'd like to run that version for whatever reason.



COMING MARCH 7th

Want to support more niche indie titles? Schism is a challenging roguelite twin-stick RPG with gun modding, gods, leveling, and frequency-switching bullet hell action!



The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.

Be sure to add it to your Wishlist. Thank you for all the support!
-Graeme (2 Left Thumbs)
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