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This game started as our bachelor’s thesis project (which we are still currently writing ahaha), where we explored how procedural content generation (PCG) impacts replayability and engagement in roguelikes. We spent a total time of 7 weeks actually building the game and after spending time writing our essay and interviewing players, we're excited to finally be able to release it to steam. After some feedback from the participants we interviewed we had took some additional weeks to polish and fix game breaking bugs aswell as add a new online leaderboard! (Big thanks to Danial Jumagaliyev for the leaderboard creator tool!)

Think you can beat BigChungs, one of our interviewees who made it to round 359? Prove it!

Play For Freeeee NOOOOOW!!! <3
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