Additions & Improvements:
1. Added instructional boards explaining basic training and advanced training in tutorial levels.
2. Introduced numerous interactive props within levels.
3. Added new environmental animations to certain scenarios.
Balancing & Adjustments:
1. Reduced duration of negative effects from cursed coin items.
2. Shortened post-hunt extension time for specific spirits.
3. Decreased the number of interactive ceiling lights in Map 2.
4. Optimized footstep sound effects for agents in certain environments.
5. Accelerated sanity depletion rate across all difficulty levels.
6. Adjusted landing sound effects for specific items.
7. Modified sleeve length on male character outfits.
8. Improved holding postures for male agents with certain items.
9. Adjusted the display timing for certain prompts.
Fixes & Refactoring:
1. Fixed texture overlap between environmental decals and props in maps.
2. Resolved issue where spirits near gates in Map 2 wouldn't initiate hunts.
3. Addressed client-side display issue preventing Tarot card faces from showing occasionally.
4. Corrected collision errors with ropes in Map 2.
5. Fixed potential stuck-in-geometry issue when transforming into cats in Map 1 basement.
6. Resolved shape-shifting collision problems at specific Map 2 locations.
7. Fixed cursed item pickup failures at special spawn points in Map 1.
8. Corrected spirit interaction failures during initial phases.
9. Fixed visual misalignment caused by repeatable faucet interactions.
10. Addressed item placement failure at excessive distances.
11. Fixed a client-side issue preventing the clock confirmation sound effect from being heard.
V 0.1.1.2 Patch Notes
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