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Update notes via Steam Community

The new update for Vestiges: Fallen Tribes is here! Our team has been hard at work to bring you new content, improvements, and quality-of-life changes that will enhance your gameplay experience. Early Access means constant evolution, and we’re committed to making the game the best it can be.


What’s the biggest change?

One of the key focuses of this Early Access is enhancing the solo campaign. We’re expanding the solo campaign to provide a longer-lasting experience with a dynamic progression system. This means more challenges to overcome, and an engaging narrative that immerses you in the world of the game.

By expanding the solo campaign, we’re ensuring that Vestiges: Fallen Tribes isn’t solely reliant on multiplayer. This gives you the freedom to enjoy a rich, solo experience at your own pace while also allowing you to sharpen your skills for competitive play.



Introducing a New Tribe

This major update also brings a brand-new tribe to the battlefield! The Amonsets introduces unique gameplay mechanics that not only diversify your strategic options but also shake up the multiplayer meta.

With a different playstyle and new abilities, this tribe will challenge you guys to rethink your strategies and adapt to new dynamics, keeping the multiplayer experience fresh and exciting.



Immersive VR Enhancements

If you’re exploring the game in VR, get ready for an even more immersive experience! This update includes several VR-specific enhancements such as parallax effect on cards’ artworks, making every game feel more intense and engaging. You can also pick up and inspect figurines in the environment around you.



As we continue to develop Vestiges: Fallen Tribes, your feedback remains crucial. Early Access allows us to work closely with our community to shape the future of the game. Make sure to join us in multiplayer tomorrow friday 21st at 3PM CET to play against the dev and to give us your feedback on this new version of the game ! Or you can join us on Discord to discuss this new content.





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⬇️⬇️Full patchnote ⬇️⬇️



🆕 New Feature

New Tribe: Amonsets
  • 8 new units
  • New mechanic: When dying, Amonset figurines leave Remains that can be revived by the High Priestess
  • New mechanic: Ephemeral units return to your hand on the next turn

New Adrarii Unit: Battering Ram
  • A slow but resilient machine that can withstand heavy damage
  • Brings the Adrarii tribe to 8 total units, like the others

Completely New Solo Missions
  • 4 out of 9 missions are available now, with more to come!
  • Secondary objectives added to increase difficulty and replayability

New Tactical Tutorials (Tactics Mode)
  • Learn key game mechanics through 8 tutorial challenges
  • Failing a solo mission? The game will now suggest a related tactic to help you master the mechanics

New Sandbox Mode (Not available in VR yet)
  • Choose two factions
  • Deploy any number of any units on each side (no cards, no energy)
  • Observe Resolution phase
  • Add, move, or remove any unit at will and repeat for testing

Battlefield Updates
  • New battlefields: Dahrii Valley & Forsaken Land
  • Tissara Bridges (formerly Three Bridges) redesigned
  • Water Wells is being redesigned and temporarily unavailable

New Dissolve Effect
  • Units now have a smoother appearance/disappearance effect on the battlefield

New VR Features
  • Parallax effect on card artworks for added depth
  • Figurines in the environment can now be picked up and inspected
  • Throw a dice on the board to deploy
  • Tilt the board using joysticks for more comfort


⚙️ Improvements

Game Scale Adjustments
  • Fewer figurines per unit for better readability and balance
  • Increased board and figurine size, adjusted movement speed accordingly
  • As a result, old missions and weekly challenges have been removed

Main Menu Improvements
  • Clearer navigation between Solo and Multiplayer sessions

Unit Management Fixes
  • Smoother transitions between Preparation and Resolution phases

VFX Enhancements
  • New effect when the Protector’s shield breaks
  • New camouflage material for the Shadow Blades
  • Sandstorms now fade out naturally at board edges
  • Improved sync between Arwhii’s jump animation and VFX


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