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Greetings Adventurers,

Today’s hotfix looks to address a couple of issues that cropped up in our Water, Water Everywhere update from last week. Priority being the issue with players or enemies fleeing from a tile that has a status applied resulting in a softlock.

  • Fixed the issue that could result in a softlock when a player or enemy attempts to flee while their occupied tile is affected by a status.
  • Fixed the issue where receiving the Wheel Shield could remove interaction if received during loot phase.
  • Fixed an issue that could result in an online softlock if the client opened the Player Summary while the host revived them.
  • Fixed an issue with the localization for the Merling Guppy in non-English languages.




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Windows 64-bit Depot 1676841
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