
Attention Soldiers,
We updated the Experimental application. Check our web article for information.
1.3.0.84 Changelog
Assets
- Added: Vehicle light probes for selected vehicles
- Added: Shadows are regenerated after trees are destroyed
- Added: Driver seat up/down sound events
- Changed: Reordered Mi-8 rocket pods user actions to be in the same order as those available in UH-1H
- Changed: Soviet HE rockets were improperly called HEDP
- Changed: LAV-25 antenna behavior adjusted
- Changed: LAV-25 turret changed so the procedural animation rotates it around its origin
- Changed: Added turret to BTR-70 wreck
- Fixed: UH-1H missile controls are now accessible only for pilot and co-pilot
- Fixed: Character clipping when switching the seat
- Fixed: Some inaccessible ladders on Everon
- Fixed: Attach point and interaction radius for optic on PKMN
- Fixed: Head clipping with different helmets in LAV-25 driver position
- Fixed: First-person camera when operating mortar was too much to the right
- Fixed: Rotated get-in/out point on the UAZ-452
- Tweaked: BRDM-2 physics
- Tweaked: Context for switching from Driver to Gunner in BRDM-2
Playable Content
- Fixed: Conflict: Occasional invisible radio connection lines
- Fixed: Game Master: Game save button was too small for most languages and would bleed through
- Fixed: Combat Ops: Quick Reaction Force could sometimes spawn visibly in front of player
General
- Changed: Added missing vehicle light events and made them all interruptible if player pressed L again
- Changed: Moved azimuth display to the bottom of the mortar optic to prevent it from being obstructed by conflict UI
- Fixed: Spawning at the same time as another player could make a player invincible permanently
- Fixed: Characters were ejected from vehicles too easily by explosions
- Fixed: AI turret aiming wouldn't work correctly for all turrets
- Fixed: 3rd person camera going through the ground on BTR at steep angles
- Fixed: Character got stuck in the gunner seat when switching seats from the passenger in the Mi-8 Armed variant
- Fixed: Small weapon roll in prone position on slopes
- Fixed: Wrong weapon movement when aiming on slope without having character pitch.
- Fixed: Broken left hand in weapon deployment with UK59
- Fixed: Deactivated AIs causing AI drivers to stop and honk
- Fixed: It was possible to put a vehicle into a crate
- Fixed: UI not being updated in M2HB turret on client
- Fixed: Nametag not following players head after changing screen resolution
- Fixed: Nametag visibility not being restored properly
Workshop
- Fixed: Error when uploading addon to workshop
- Fixed: Workshop: Removing mod from favorites
- Fixed: Disabled mods couldn't be deleted
Stability and Performance
- Fixed: Script error when using BRDM commander optic
- Fixed: Freeze detection was sometimes not able to force crash on Linux servers
- Fixed: Improved performance of bloody clothes logic
- Fixed: Crash when getin vehicle action was interrupted when teleporting to the seat
- Fixed: Crash when a lot of vehicles were colliding in the water
- Fixed: Assert about doors missing ActionsManager on Castle_01_Tower doors
Changed files in this update