Bugfix
- Fixed "Blood Tree Seed" alchemy recipe
- Fixed keybinding in settings menu
- Fixed base stat miscalculation for Melee Defense on equipment
- Player augment skills now respects the mob's "owned by" variable to prevent kill stealing from other players
Feature
- Added a keybind for "loot all" (default F)
- Implemented custom back-end solutions for bot detection
- In-Game random events will now be posted by the server automatically in the #events channel
- Game client is now hardened from any external modifications
Misc
- Made the Swamp Key drop in the Bone Mage's droptable easier to achieve (weird math, but essentially 1/160 -> 1/50)
Performance
- None
Polish
- When a projectile is casted on you whilst you've teleport too far away, the projectile will now de-spawn instead of traveling 10 miles to finally get to you
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