It's been a rollercoaster of emotions for us but we are incredibly happy that the overall feedback for the game has been very positive and that you enjoy the game!
From the moment we started developing Darkblade Ascent we wanted to shape it based on player feedback and suggestions in order to have a polished, engaging and FUN game.
In the last 6 days since the launch we received a lot of feedback and in today's patch we hope to address most of the issues and implement most of the suggestions received.
Update Highlights:
- Option to disable ALL Screen Shakes for those sensitive to motion sickness.
- Field of View (FOV) slider.
- Rebalancing of some boons to be less punishing.
- Rebalancing the parry mechanic: We felt that missing a parry was too punishing especially when starting the game and learning the mechanics. With its cost reduction, Parry now relies more on timing rather than the player being hindered by their lack of stamina. For experienced players that already mastered parry this change should not impact them since the cost now is comparable to the previous cost with the 33% stamina refund on successful parry.
Full patch notes:
Changes:
- Added Field of view slider (FOV) in Settings -> Gameplay.
- Added option to disable ALL camera shakes in Settings -> Gameplay.
- Reduced damage taken when falling in Abyss by 40%.
- Reduced knockback distance of Scythe enemies attacks in Abyssal Perdition.
- Reduced Interaction button press timer from 0.6 seconds to 0.3 seconds.
- Increased pickup hitbox on gold items.
- Costly Recoil boon cost reduced from 10 gold to 5 gold when using Pushback.
- Forceful Shove boon stamina cost reduced from 30 Stamina to 10 Stamina when using Pushback.
- Energized March boon damage taken reduced from 30 to 20 when below 20% stamina.
- Abyssal ranged enemies now have the same sound as other ranged enemies when channeling their spell.
- Reduced Parry stamina cost from 35 to 20.
- Successful parries no longer refund stamina. Successful and unsuccessful parries cost equally 20 stamina.
- Reduced the time enemies stay on guard (in blocking stance).
- Reduced the collision size of enemy spells. It should no longer feel like the spells are hitting the player when they should've missed.
- Added 7 new achievements.
Fixes:
- Adjusted sounds on player footsteps to be more in sync.
- Enemies in Abyssal Perdition should not get stuck anymore.
- Enemies in Abyssal Perdition no longer spawn on previously cleared platforms.
- Lightning Storm should no longer fail to trigger when correctly having an enemy in target.
- Updated VFX on Arctic Fracture boon so it doesn't block the player's vision in combat.
- Updated VFX on Skeleton enemies to no longer bleed.
- Added a failsafe check for unlocking level up related achievements. Max level achievement should now unlock retroactively for players that reached the required level.
Known issues:
Custom keybinds still reset between sessions. They persist while the game is running, but on exit they get reset. We will most likely have a fix for this in the next patch.
Thank you for being with us on launch and we promise that the game will only get better from here, with more content, more variety and more engaging mechanics!
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