[Patch Summary]
Adjustments have been made to the balance of weapons, credits, and other resources in the early stages of the game.
In addition, several other bugs have been fixed.
[Update Details]
-Balance of the resources
-The cost of upgrading the normal rarity weapons and items will be significantly reduced.
Weapons : 1400 -> 700 credits
Items : 1200 -> 500 credits
(From rarity “Fine”, the cost will be the same as before)
-[War Machine]'s Netherium drops will be increased by 1 ~ 2.
-[Variant: Brute]'s Netherium drop count will be increased by 0.5 on average.
-Weapons
[Combat Shotgun]
Quick Reload Area Range will be increased from 20% to 30%.
The Rate Of Fire will be changed from 0.65 seconds to 0.6 seconds.
The Shooting range increased from 12 to 13.
Attack power increased from 5 to 6.
[Cluster Launcher]
The Rate Of Fire will be changed from 0.8 to 0.7 seconds.
Reload Speed changed from 3 to 2.5 seconds.
The Rounds Per Shot will be increased by one.
At Headquarter, the increase of bullets for the “Spread Missile” upgrade will be reduced from two to one.
[Missile Launcher]
The Rate Of Fire will be changed from 0.7 seconds to 0.65 seconds.
Reload Speed will be reduced from 3 to 2.5 seconds.
-Enemy
“ Fire Damage Resistance” to mechanical enemies will be removed.
-Headquarter
The conditions for unlocking “Blue Prints” will be changed.
Previous version: After arrival at “Metropolis”
After the change: After arrival at “Sewage Treatment Plant” + Accumulated ByteGold 5 or more
[Bug Fixes]
-Fixed an issue with the upgrade prices that were not readjusted when upgrading the item “Voucher” in the upgrade stage.
-Fixed a problem in which weapons such as Laser Drill and Minigun, which increase in power with successive attacks, continued to have Launch Preparation Speed after quick reloading.
(If the weapon was sufficiently powerful, it could carry over the Launch Preparation Speed upon a successful quick reload.)
-Fixed an issue where the malignancy gene “Poor Vision” was affecting the ending credits.
-Fixed an issue where an enemy“dropship” would continue to take off while exploding if killed during takeoff.
-Fixed an issue where players and enemies would sometimes fall to the floor in certain stages.
-Fixed an issue where the volume would be reset when changing the audio language.
-Fixed an issue where “Variant: Annihilator” 's slamming attack would sometimes not perform properly depending on the attack speed.
-Fixed a problem where if an event occurred when pressing the LB button on the gamepad, you would have to press the LB button again afterwards to jump, dash, etc.
[Other]
-The name of “Spinning Saw Blade Launcher” was changed to “Saw Blade Launcher”.
-Optimized the vertex and effects of wastewater in the “sewage treatment plant” to improve the Frame drop issues.
-Adjusted the sensitivity of the gamepad L-stick to correct a control feel that causes the sigma to sit excessively.
Changed files in this update