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Update notes via Steam Community

Patch Notes - v0.12

These first three weeks have been awesome, and we are so excited to be gathering so much fantastic feedback! We’ve been working on optimization, navigation, and generally fixing some of the smaller issues players have been finding as they play their way through the game.

We’re also super excited about the new weapon mod that’ll make crafting MUCH more rewarding in Chapter 01 and beyond! Below you can find a detailed list of all the fixes in patch v0.12:

Fixes

  • Subtitles: Fixed an issue where subtitles would get stuck when listening to an audio log via a computer and not exiting before the log ended.
  • Visuals:
    • Corrected shadow rendering for equipped items.
    • Fixed an issue where charged melee attacks played the same sound as normal attacks.
  • Performance:
    • Optimized Storage Room B to reduce lag spikes during loading.
    • Greatly optimized overall CPU usage.
  • Controls:
    • Fixed an issue where the controller couldn’t be used during dialogue choices.
    • Resolved an issue where interaction was allowed during cutscenes.
  • Inventory:
    • Items in the weapon wheel are now correctly removed if they are no longer in the inventory.
    • Fixed an issue where clicking the craft button without inserting components would quietly craft the item.
  • Subtitles: Corrected a couple of subtitle lines for accuracy.

Changes


Gameplay:

  • Welder: Overcharge now takes 1 second to reach (previously 2 seconds).
  • Crafting: Pressing and holding a component will now continuously insert it until the slot is filled or the inventory runs out.
  • Flare Blueprint: Moved from Jayden’s conversation to an in-world pickup.

UI:

  • Streamlined item backdrop colors in the Inventory UI for better clarity.

Audio:

  • Ending a fight by killing the last enemy now plays a special stinger and transitions out of combat music sooner.
New Additions
  • Added a crafting blueprint for upgrading the Hydraulic Wrench.
  • The save list screen now warns if a save was created by a previous version of the game.
  • Added more environmental audio to various locations for immersion.

Environmental Fixes

  • Chapter 1: Removed 2 flares from the first half of the chapter.
  • Flooded Tunnels:
    • Fixed a collision issue along the left path.
    • Added blue guiding lights around the exit for better navigation.
  • Lobby:
    • Added door signs to the storage room.
    • Added a blue guiding light above the storage room door.
  • Storage Room B: Split into two segments for better performance.
  • Gen Room: Added collision volumes to the lower hallway to prevent power cores from getting stuck.
  • Parking Garage:
    • Fixed a loot container that wouldn’t light up unless the player was very close.
    • Removed floating collision in the security room.
  • Right-Side Entrance Area: Deleted the tipped-over shelves for better navigation.

As always, please keep telling us your feedback and sending in any issues you find – the amount of support from the players so far has helped tremendously, and we are so excited to work with all of you on making Chapter 02 and the entire game a truly unique and enjoyable experience for fans of the SCP Universe and beyond!
Windows 64-bitEnglish Depot 1184799
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