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Hello dear leaders of Ratopia!!

This time, in preparation for the official release, we have added a few new Shaman-themed structures and worked on overall balance and quality-of-life improvements. Until May, instead of focusing on updates, we plan to review and refine incomplete elements to ensure a more polished official release. If you have any great improvement suggestions that haven’t been implemented yet, please share your thoughts on Steam or Discord! ːsteamhappyː

Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

Patch List


A new Summer Event has been added.
    - The new Summer Event can be encountered during the first summer.
    - If it does not occur, it will take place in the following summer.

Five new Shaman-themed structures have been added.
    - Bone Trap
      - A structure that stores souls.
      - When souls are stored, defeating an enemy summons a Skelraton.

    - Soul Barricade
      - A structure that stores souls.
      - When attacked by enemies, it consumes stored souls to absorb damage.

    - Soul Mirror
      - A structure that stores the leader’s soul.
      - After activation, if the leader dies, they resurrect at the Soul Mirror.



    - Soul Lantern
      - A structure that stores souls.
      - At night, it consumes souls to increase the moving speed of nearby Ratizens.

    - Animal Portal
      - A structure that consumes Scrolls and Grimoires to summon animals.
      - Periodically generates a designated animal.


The loading screen has been improved.
    - The visuals now change according to the season in which the loaded file was saved.
    - The help tips displayed during loading are now more diverse.


The starting Pia and invasion intensity have been adjusted for each difficulty level.
    The difficulty system is designed to help players gradually familiarize themselves with the game and progressively challenge themselves with harder difficulty levels. However, the gaps between difficulty levels were too extreme, preventing the system from functioning as intended. To address this, we have adjusted the starting Pia and invasion intensity accordingly.

    - Easy
      - Starting Pia 20000 → 30000
      - Invasion Intensity 0.4 → 0.5

    - Normal
      - Starting Pia 10000 → 20000

    - Hard
      - Starting Pia 5000 → 10000
      - Invasion Intensity 1.25 → 1.3

With the adjustment of starting Pia, the "Prodigal Noble" starting trait has been slightly modified.
    - Starting Pia +3000 → +5000

The maximum number of Infected and Weasel-tier enemies has been reduced, and their spawn conditions have been adjusted.
    - The amount of Sharp Tooth rewards has been modified in accordance with the reduced enemy count.
    - Some enemy stats have been slightly adjusted in response to the lower enemy numbers.

The Podium now has a cooldown applied immediately after construction.
    - The Podium was originally designed as a support structure for maintaining the Purgon Order, but due to the high difficulty of spreading the religion, it was often used in unintended ways. To address this, we are enhancing the efficiency of other conversion methods, preventing the need for unnecessary demolition and reconstruction.

The Purgon Order's evangelism probability and related effects have been adjusted.
    - Holy Supper
      - Evangelism probability: 20% → 25%

    - Dream Catcher
      - Faith duration: +24 → +30

    - Relic
      - Faith duration: +24 → +30

    - Purification Center
      - Evangelism probability: 20% → 25%

    - Chapel
      - Faith duration: +6 → +8

The Income Satisfaction calculation method has been changed.
    - Income Satisfaction is now calculated based on the average income earned over 7 days.
    - Depending on the relative income level within the city, up to +10 happiness can be gained.

The Tax Satisfaction calculation method has been changed.
    - Tax Satisfaction is now divided into income-based tax satisfaction and wealth-based tax satisfaction.
    - Tax Satisfaction is calculated based on the 7-day average of income, wealth, and imposed tax amount.
    - Tax Satisfaction (Income): Happiness can decrease by up to -10, proportional to income and imposed taxes.
    - Tax Satisfaction (Wealth): Happiness can decrease by up to -10, proportional to wealth and imposed taxes.

The Ratizen Information UI has been updated to reflect the changes in Income and Tax Satisfaction.

The Storage Structures category in the Statistics Window has been changed to Logistics Structures.
    - Now, using the Mailbox, you can control the Porter Station directly from the corresponding category in the Statistics Window.

The Golden Mask accessory for the leader has been deactivated.
    - Players who have already acquired the equipment can continue to use it with its updated effects.
    - It will be reintroduced as a reward from future events or dungeons.

💌 New options have been added for mining orders.
    - Post-Mining Action: Transport
      - The miner will prioritize transporting the mined items themselves, following the existing behavior.
    - Post-Mining Action: None
      - The miner will not prioritize transporting after mining and will instead follow the general command priority.



- 💌 Added text indicators to the ending branch events to show which conclusion can be reached.
- 💌 Added search functionality to certain UI screens.
- 💌 Now, only active policies will affect the policy limit count.
- 💌 Added a hotkey button to enable instant task conditions in the production UI.
- 💌 Added a favorites feature for Royal Forge equipment.
- 💌 Added citizen condition settings to the building authority change function in Commercial Law.
- 💌 Added an enable/disable toggle for the Repair Office and Tax Office.
- 💌 Increased the number of assignable item slots in the Porter Station from 3 → 5.

- Added a category in the Construction Command menu that allows players to view only Scientist and Shaman structures.
- Added 100 new preset Ratizen names for each language.
- Mercenaries, Wood Spirits, and Earth Spirits can now pass through gates restricted to military units.
- Injured Ratizens will no longer trigger the Witnessed effect.
- The Cemetery job effect now grants immunity to Witnessed.
- The default range setting for structures with adjustable range has been changed from 19 to 20.
- Adjusted the conditions and effects of certain events.
- Improved the Need UI layout in the Ratizen Information Window.
- Added a Prosperity indicator for social classes in the Ratizen Information Window.


Bug Fix


- 💌 Fixed an issue where the Stamina/Fun/Hygiene reduction speed effects in Custom Difficulty were not applying correctly.
- 💌 Fixed an issue where soldiers entering dungeons would sometimes appear behind enemies instead of in front.
- 💌 Fixed an issue where disabled Deweb structures were still functioning.
- 💌 Fixed an issue where criminals arrested by the police would sometimes remain immobile after their imprisonment time ended.
- 💌 Fixed an issue where Feather Beetles were not affected by the Ash Block effect.
- 💌 Fixed an issue where dummy resources that could not be used appeared in enemy base demolition reward chests.
- 💌 Fixed an issue where the Floorer effect from Ratizen traits did not disappear even when conditions were not met.
- 💌 Fixed an issue where the leader did not gain experience when using ranged weapons.
- 💌 Fixed an issue where the required materials for the Composite Armor and Supercharger modifications in Ratron upgrades were applied incorrectly.
Windows 64-bit Depot 2244131
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