[Overall]
- Fixed an issue where pressing ESC while in the Options or Credits window on the title screen would not close the window and advance to the initial screen.
- Fixed some icons leaving backgrounds next to their borders.
- Fixed the alarm sounding 30 seconds before the time limit to sound 60 seconds before the time limit.
[Day(Downhill) Phase]
- Fixed some sections with improper camera rotation when human/snowball mode.
- Destructible objects such as ice walls, trees, snowballs, and snowmen gain more health as the day progresses.
- Fixed dash effect remaining when dismounting and re-boarding a snowmobiel while using a booster.
- Added a new passive: "Bioenergy Conversion."
- Clarified the available night time in the “Night time in use” display (5 minutes)
- Reduced the extra time on the last day (Day7) from 5 minutes to 1 minute.
[Night(Survival) Phase]
- Fixed the problem where the passive "Mental Strength" has no effects.
- Added a new passive: "Light On Your Feet."
- Added a new passive: "Trees Of Souls."
- Added a new passive: "Turbo Drill."
- Fixed Boss Hog getting stuck in walls, and receiving excessive knockback when charging.
- Boss Hog's charge cooldown decreases as the day progresses.
- Fixed Boss Lich's animation flinching when hit as he descends to the ground.
- Fixed the death animation not displaying correctly while Boss Lich is descending to the ground.
- Adjusted the placement of some objects.
- Fixed destructible objects, such as ice walls and trees, gaining a small amount of health as the day progresses
- Fixed the icon's color for the "Flaming Souls" weapon to look more like the three fairies that appear in game.
- Adjusted some weapons' damage values.
- Destructible objects such as ice walls, trees gain more health as the day progresses.
- Added an idle animation to the weapon "Satellite Snowcannon".
Update Notes for V1.06
Update notes via Steam Community
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