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Update notes via Steam Community


Corruption Rework

Many players felt too punished for failing to meet the Restoration criteria within 10 days. Previously, with enemies permanently buffed, it became extremely difficult to recover. To address this, I’ve made a significant change to the mechanic.

Now, only the boss's health is affected by Corruption. This means you’ll only need to focus your defenses during boss invasions rather than dealing with a continuous increase in enemy strength.

However, Restoration is still crucial—if ignored, bosses will become extremely difficult to stop and will deal massive damage to your Stronghold.

Balancing Changes

Other than the changes for the corruption system, I have tried to make slight adjustments that will hopefully favor the player and make things a bit more balanced.

General

  • Removed all crossroads and loops for the path in the starting area.


Defense Buildings

  • Shooting Bunker Attack Rate buffed: 0.7 → 1
  • Ballista Attack Damage nerfed: 50 → 25
  • Ballista New Skill added: Critical Hit 30%
  • Axe Tower Lethality buffed: 4 → 5
  • Catapult Explosive Damage buffed: 70 → 85


Utility Buildings

  • Church Rarity changed: Blue Tier → Green Tier
  • Church Restoration Income nerfed: 4 → 3
  • Pyramid Rarity changed: Gold Tier → Blue Tier
  • Pyramid Restoration Income nerfed: 3 base + 2 per Church → 2 base + 1 per Church
  • Library Research Income buffed: 3 → 4


Enemies


Enemy Nerfs

  • Yellow Slime Move Speed: 1.28 → 1.2
  • Yellow Slime HP: 640 → 620
  • Orc HP: 1300 → 1200
  • Red Knight HP: 1700 → 1600
  • Gold Knight HP: 2300 → 2200
  • Big Bug HP: 4800 → 4400
  • Slime Boss HP: 3200 → 2800
  • Troll Boss HP: 8000 → 6500
  • Knight Boss HP: 5500 → 5000
  • Bug Boss HP: 13,000 → 11,000


Enemy Buffs

  • Slime Boss Speed: 0.8 → 1

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