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Update notes via Steam Community

New Content

New Map "Wasteland":


  • Explore an abandoned village in a canyon.
  • The map offers four different variations.
  • Set in a desert environment.

New Enemy "Mindsnatcher":


  • This demon has no eyes but possesses a large brain that allows it to track you down.
  • Its special ability slows you down, then grabs you to invade your thoughts.
  • It also has excellent hearing: make sure to move quietly and avoid unnecessary noises (e.g., when picking up items).

Dynamic Weather System:


  • The system includes numerous weather phases that can occur randomly depending on the game phase and the map.
  • It comes with many new visual and sound effects that change—and above all, intensify—the gameplay experience.
  • Escalation in later phases: Storms and thunderstorms can occur, affecting both the environment and your hearing – so keep an even closer eye on the demon!
  • The new weather influences not only the environment but also the gameplay:
    • For example, rain makes the environment and characters wet, reflecting more light.
    • In contrast, snow makes it more difficult to find items, as the map gradually becomes covered in snow.

Flying Demons:


  • After nightfall, hell gates open and flying demons appear to attack you.
  • Their attacks temporarily slow you down and impair your vision.
  • Light can destroy the demons.
  • The number of demons and their respawn interval depend on the difficulty level and the number of players.

Minimap:


  • A new minimap has been implemented, displayed in the upper right corner and can be switched to fullscreen mode.
  • This feature provides a clear overview of the map layout with many benefits:
    • Shows the positions of your teammates.
    • Marks the demon’s crypt when it is found.
    • Displays ritual points, keys, and the light from the lighting technician.

Additional New Content:

  • All sound effects have been replaced with new, more fitting versions.
  • All music has been replaced.
  • Dialogue Feature: Characters now regularly interact with each other and comment on certain actions.

Improvements

  • Server hosts can now set custom options in the lobby (selecting the map, demon, and map variation).
  • DLSS updated to version 3.7.20: Now supports significantly more graphics cards than just the RTX 40 series.
  • Jumpscares:
    • Automatic forced viewing during jumpscares has been completely removed, giving you full control over your view at all times.
    • Fixed-position jumpscares have been removed and now appear dynamically around the players.
  • Demons:
    • Attack timings have been slightly adjusted.
    • New particle effects for footprints have been added.
    • The detection distance for sound when players pick up items has been adjusted.
  • Ritual Sites: Demon footprints around ritual sites are now more clearly visible thanks to reduced grass density.
  • Lighting Technician: The range and brightness of the light has been slightly reduced.
  • Camera Technician: The night vision function has been adjusted for increased viewing distance and brightness.
  • Nightfall now occurs at the beginning of the game.
  • New option in settings: Automatically hide objectives.
  • Improved readability of interface messages (e.g., “Cannot place this here”).
  • Added particle effects in the user interface.
  • Numerous optimizations to demon pathfinding have been implemented.
  • Missing audio effects for some interface actions have been added.
  • Improved particle effects for footsteps in water.
  • The currently playing music track is now displayed in the main menu.

Bugfixes

  • Various light leaks on all maps have been fixed.
  • Several AI navigation issues have been resolved.
  • Lighting issues in cutscenes (where the demon grabs the player) have been fixed.
  • Sound effects for stumbling or falling are now played at the exact position.
  • Loading history…
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