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Update notes via Steam Community
1. Added an exit game button, that is, a button similar to "shutdown" in the upper left, click to present a query to jump to the main menu, click yes, you can jump to a new game main menu, and select "EXIT" to exit the game. Of course, don't worry if you accidentally touch and jump to the new main menu, as the "Continue Game" menu will take you back to the previous game. The game is automatically saved.
2. Auto-archiving is added. When you exit the program and want to go back to the process you just visited, after entering the game, the "Load game" in the main menu of the game will allow you to go back to the process you just started.
3. Repaired the dialog UI of the overall trigger event and interactable objects, making the UI more in line with the overall game style and making the game more stylized.
4. Distinguish between the dialog UI that triggers events and interactable objects and the dialog UI that triggers the poetry section. In this version, I wanted poetry to be a part worth highlighting and exploring, so the UI of poetry was stylized a bit.
5. You'll never have to worry about lengthy conversations and slow progress after multiple weeks. I adjusted the Continue button in the conversation so that when narration and text appear, the button renders directly, and when the narration and text coroutines are canceled, the button appears again. Note: You can click quickly as appropriately, but I don't recommend playing the game that way. This callback is designed to cater for some players who are not comfortable with the slow pace of the game, which makes it easier for me to be procedural.
6. Modify the improper switching of some scenes. For example, at the beginning, ask the player if they want to watch the movie together, if you click No, the previous version resets the current scene, and you need to go through the narration and text again, which is obviously inappropriate, and in the current updated version, if you click No, it will not affect the game progress.
7. Improve the flow of some interactive events, and make the exploration more "network narrative", so that you no longer need to worry about the interruption of your exploration desire due to interaction. You can explore boldly and trigger new and interesting events.
8. In the previous version, I found that the data between players and players, and even between players and developers themselves, seemed to be connected, which was an interesting bug that was very much in line with the world view I created...... Because if there are multiple people playing at this time, some scene interactions will not be able to proceed normally, and you need to play it again. This update has been modified so you have your own experience.
9. Some of the logic problems were also fixed during this time when I found them. More details about the update will be found after opening the game.
10. If you are interested in this work and the world view, the new work of the "Prism" series will also be unveiled as soon as possible, and the new work has been conceived in 2019, and I can't wait to make and present it to you, thank you for your support. In due course,There will also be new content updates for this work.,Remember to come and browse the announcements often.,Welcome to review.。 Leave your deconstruction and conjecture of this work.
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