- Troops, researchs, ideologies and many game parameters can now be edited in custom games.
- Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features.
- Research points production now scales with GDP per capita.
- Conquest speed is now considerably reduced when started in the interior of the country rather than near the border.
- Urban planning and Economic stimulus now also boost country morale.
- Military service now also increases the piercing power of reservists.
- Paramilitary now also reduces troop cost scaling when above world average GDP per capita, making troops, especially infantry, cheaper for richer countries.
- Data updated to 2025 and several balance tweaks.
Blitz mode
- Everything goes faster but there is a time limit.
- No defensive alliances.
- Game cannot be paused nor manually saved.
- Countries are randomly assigned.
- Every game affects your score.
Battle Royale
- The winner receives half of the bounty, while the rest is distributed to each player based on their strength during the game.
- Rating is awarded to each player based on their performance compared to the average performance for that country.
- There is a time limit of 100 years, and if it is reached, the game ends without a winner and the full bounty is distributed.
Changed files in this update