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Update notes via Steam Community
Hi all!
Here's notes for version v0.2.5.26. This one is focused on the most reoccurring issues we’ve seen on Discord and some quality of life fixes. We have changed how the player inventory looks, the ammo in weapons work, the guns got a new recoil model, you can craft core repair kits in the assembler, and most notably we have a completely new flight model! More below!

Please note, the changelog style is still experimental and we're still trying out different ways of writing the changelog. Is this too much info? :D

Community Reported Issues Resolved
  • Stuck in reviving animation when another player already reviving
  • Multiplayer shouldn't break for everyone when a client gets disconnected
  • Failing a mission now yields a partial reward based on jumps completed.
  • Separate mouse sensitivity for On foot, pilot seat, jetdrive and combat station
  • Option to Toggle ADS
  • Fix for some Loading stalls
  • Players can now interact (F) after finishing a mission
  • Lockdown – Added teleporter at the end of the level (and hopefully you will get loot too :D) Optimized the level to get more FPS
  • You can cancel the docking sequence
  • Can't slide around during tutorial cinematic anymore
  • Rise up tutorial cutscene plays only once now
  • Fixed Camera/player drifting when no input by player
  • Can't get stuck input remap screen
  • Input remapping doesn't reset to default after closing menu.
  • Iris too talkative beginning of mission, made her...less talkative.
  • Can click exit button in venture log and suit selection menu now.
  • Most components get powered on automatically at the beginning of the mission.
  • Holding right alt and pressing left click doesn't hold left click anymore.


New flight model
  • You boost immediately
    • The ship keeps momentum for a longer time so it takes much longer to stop
    • Ship turning depends on its speed.

  • Cruise control:
    • You can activate cruise control (same button as Docking, default is C) which will basically keep the ship flying forward until you disable it, it detects an upcoming collision, there is an actual collision OR you reach the end of the destination.

  • Docking/Landing:
    • Landing sequence can now be aborted.
    • Added Core VO's to communicate the ship activating landing sequence and once it's settled and landed.

  • AI aiming:
    • You can now avoid missiles by maneuvering & boosting
    • When boosting, missiles track worse
    • Gunship turrets will start missing if you are at high speed
    • Gunship turrets will also start missing if you are doing tight turns and weaving.

  • Components:
    • The default engine now only has boost. With upgrades you get more and more boosts in store you can use during combat. Flares are not part of the default anymore.
    • There's now an engine that has the flare ability. It has less boosts, but the flare ability will guarantee avoiding missiles.
    • There's now a third engine that has a shield ability. A shield ability can be activated by the pilot to protect against frontal attacks. Any projectile hitting the shield will do ~25% of the damage. This engine also has less boosts, but will be very efficient at blocking damage from attacks coming in from the front.



Missions & Progression
  • Reduced radiation rods requirement from 4 → 3 for 1–2 players.
  • Short Missions: Reduced required jumps from 4 → 3.
  • Partial Mission Rewards: Failing a mission now yields a partial reward based on jumps completed.


Weapons & Combat
  • Ammo System Overhaul
    • Each weapon holds its own ammo.
    • Instapickup ammo packs grant 1 magazine; ammo boxes fully refill on interact.
    • Ammo multiplier removed.

  • Recoil & Spread
    • New recoil system applies to all weapons.
    • Camera recoil updated (toggle ADS option added).
    • SMG Mk2 is easier to aim.

  • RPG & Railgun
    • RPG ammo reduced (5 → 3 shots), cost increased (20 → 40), range cut (2000m → 1200m).
    • Firing an RPG or Railgun within 1200m alerts AI ships.

  • Materia Gun
    • Damage, reload screen shake, and transitions polished.

  • Assembler
    • Can craft small core repair kits for 100 materia.



Enemies & AI
  • Corvette
    • The boarding of the corvette is completely rebuilt.

  • Raptors
    • Smoother head turn, new VO & SFX, “shapekeys” showing progressive damage.

  • Spiderbots & Minibots
    • New hurt effects, VFX, and flamethrower animations (Arachnids).

  • Reduced Enemy Ship Toughness
    • Less ramp‑up in higher challenge ratings; crises are less frequent for more player breathing room.



Controls & UI
  • Key Rebind & Sensitivity
    • Fixed keybinding issues with controller vs. keyboard, added sensitivity options for on‑foot, pilot seat, combat seat, and jet drive.
    • Zoom/ADS no longer stuck after exiting stations.

  • Improvements to item icon display (preventing some icons from showing through walls).


Other Changes
  • Jetdrive Speed: Lowered from 60 → 40 as part of jetpack/traversal balancing.
  • Audio Tweaks:
    • Tweaked music ducking, VO attenuation.
    • Marksman Rifle SFX reimplemented; lowered volume on repeated music tracks.



Enjoy the latest patch!
Additional behind‑the‑scenes fixes and optimizations not listed here also improve overall stability and performance.
  • Loading history…
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