Feb 2025 v0.862 changes:
- Camera issues:
- fixed camera not always keeping kart onscreen in Super style races
- fixed camera not always keeping kart onscreen in Super style races
- Controller issues:
- added generic button icons for unknown controllers, to stop the bug where the icons were just white squares.
- these are UI1, UI2, UI3, and UI4. They're the icons you see when navigating the user interface on menus. If you're using an unknown (to the game) controller, then they'll be whatever you set in the Control Mapper for the UI Butt 1, UI Butt 2, UI Butt 3, and UI Butt 4 Actions respectively.
- added visualisation of the numerical values of the three sliders in the Calibrate Controller window, axis DeadZone/ZeroPoint/Sensitivity, making it much clearer what the slider's value is.
- added finer tuning of the DeadZone slider when calibrating a controller's axis, previously, when moving the slider with a keyboard or joypad, it jumped in increments of 10% - now it's 1% increments. This comes in handy for steering wheels in particular, where the previous smallest value of 10% was way too much and just felt wrong, and 0% had the kart veering off to the side when the wheel was centered. For example, my Thrustmaster wheel here feels good at 7%, but too loose at 9% and unsteady at 5%.
- also added that finer tuning to the Sensitivity and Zero sliders when using Joypad/keyboard
- re-added Steering DeadZone and Steering Sensitivity to the in-race Controller Settings menu, fiddling there to fine tune while racing gives a much better user experience.
- added generic button icons for unknown controllers, to stop the bug where the icons were just white squares.
- Other changes:
- added a "loading.." icon during level transitions
- added a "loading.." icon during level transitions
As always, if some new change breaks the game on your setup, please let me know in the Discussions or on Discord, and consider stepping back to the Previous beta build while a fix is worked on.
Happy Karting!
Changed files in this update