
The new Highway Police Simulator update is here and it brings many improvements!
From numerous gameplay bug fixes to optimized environments and new equipment like flashlights and tasers, there is a lot to discover.
There is also a 10% discount on Highway Police Simulator for one week from today.
Read the full changelog here:
Gameplay & Missions
- A Meeting with Terror:
- Travis' car does not appear anymore in the spots the player needs to check.
- Aftermath:
- Fixed a bug where Rush Angel did not spawn and could not be raced against.
- Rush Angel race can only take place at night now.
- Fixed a issue with loading into the mission re-triggering a dialogue.
- Fixed a bug where Rush Angel did not spawn and could not be raced against.
- Ambush on the Delivery:
- Fast traveling is no longer possible when having to drive to the rest stop under time pressure.
- At the End of it All:
- Removed clone of the Chief from cutscene.
- Added an additional cutscene.
- Fixed a situation where Nataly will talk via radio while standing next to Marsh.
- Removed clone of the Chief from cutscene.
- Live Action Heist:
- Dead guy is no longer moving.
- Fixed a bug where an injured criminal would not be shown correctly during dialogue.
- Fixed issue with being stuck with a gun when loading into the mission.
- Fixed issue with blocked main progression when the main character dies and leaves the location afterwards.
- Dead guy is no longer moving.
- In Search for Clues:
- Fixed an issue with writing reports no longer possible after repairing the vehicle.
- Smiley:
- Towed car no longer has engine running and radio on.
- Fixed a bug where Nataly would end up on the roof of the police station after dialogues.
- Towed car no longer has engine running and radio on.
- The Distraught Farmer:
- Improved the explanations and directions the game provides.
- Up Above:
- Fixed issue with mission not loading correctly from savegame.
- Your Everyday Race Track:
- Nataly will no longer be stranded on the race track.
- The Game Begins:
- The evidence image "Rug" now correctly shows a rug again instead of a door lock.
- The evidence image "Rug" now correctly shows a rug again instead of a door lock.
- Shootout Calls:
- Aborting the mission will clear up enemies correctly now.
- Accidents:
- Improvements were made to positioning of debris, evidence, etc.
- Fixed a bug where the accident sketch would extend beyond the frame of the police PC.
- NPCs will no longer be on the phone while talking to the player.
- Increased variability of selected spawn points for procedural accident missions.
- Improved item spawning in procedural accident missions, resulting in better distribution along the road.
- Improvements were made to positioning of debris, evidence, etc.
- Tutorials:
- Added a tutorial about the morality system.
- Fixed a bug where an NPC could not be arrested and police backup would not arrive.
Performance & Stability
- Consoles: Fixed an issue that could cause crashes when starting the application.
- PS5: Fixed a bug that caused area-of-responsibility restrictions to incorrectly assume the main character was outside the area.
- Fixed a bug where purchased upgrades would not get saved after closing the game.
- Fast Travel:
- Going to Qaluuk Hospital no longer causes infinite loading screens or a damaged vehicle.
- Fixed a cause for infinite loading screens when going to Apoloya Hospital.
- Going to Qaluuk Hospital no longer causes infinite loading screens or a damaged vehicle.
- Optimization:
- Improved loading of character portrait images, which no longer cause a lag now.
- Reduced hitches when characters play back fixed animations.
- Improved several animations.
- Non-accepted radio calls will no longer cause a "mission failed" notification.
- Reloading at Glasshouse no longer spawns player under the map.
- Improved loading of character portrait images, which no longer cause a lag now.
- Savegames: Improved reliability of restoring checkpoints in missions.
Environment & World
- Added pedestrians.
- Added set dressing to a shootout location.
- Added trailers on some rest stops and parking lots.
- Adjusted some positions of donut vendors to better fitting locations.
- Challenge board is now lit up at night.
- Corrected advertisement signage at some gas stations.
- Fixed some display issues with direction signage.
- Evidence on the whiteboard in the station is now fixed by magnets.
- Fixed a flickering wall element in the basement of the police station.
- Fixed placement of some fire hydrants.
- Grass no longer grows on parking lots in Meris Hill.
- Guiderail posts will now cast shadows.
- Improved decoration of Meris Hill.
- Improved the transition from roads to the ground.
- Small vegetation like grass (meadows) and shrubs (desert) has been added on PS5 and Xbox Series X.
- Improved vegetation fidelity on PS5 and Xbox Series X to be on par with the PC experience.
- The driveway gate at the station is opening earlier now.
- Improved runtime cost of ambient soundscape.
- Fixed errors with textures for environmental assets like stones and haybales.
- Police PC:
- Fixed overlapping buttons on toolbar.
- People in database are no longer only born in September.
- People no longer own prison buses.
- Fixed overlapping buttons on toolbar.
Vehicles & Traffic
- Roads: Fixed patches of missing road geometry
- Broken Down Vehicles:
- Appear in correctly varying colors again.
- A sick driver will now give the correct amount of points.
- Cars now spawn correctly while driving with the motorcycle.
- Appear in correctly varying colors again.
- Fire Truck: Fixed the positioning of brake discs.
- Motorcycle: Fixed shaking of camera while driving.
- Helicopter:
- Tweaked speed.
- Fixed a bug where helicopter missions could not be accepted/were accepted automatically.
- Tweaked speed.
- Traffic: Fixed a crash that could happen randomly, especially when using fast travel.
- Racing challenges: Fixed a bug where the camera would freeze after completing a racing challenge.
- Fixed a visual bug with the hood of NPC vehicles during engine inspections.
- Vehicles:
- Added drivers.
- Added more bluelight sequences to select from.
- Grant Bulls in parking lots now have license plates.
- Improved logic when trying to exit a car that has its doors blocked.
- License plate lights are no longer permanently on.
- License plates do not read "default" anymore.
- Regular traffic now stops correctly for the player and the player vehicle.
- The Apello Triumph pick-up truck has been added to the game and is now driving on the streets of Caminora.
- Vehicle damage no longer prevents entering the vehicle.
- Vehicles cannot shine brightly in tunnels anymore.
- Vehicles will not get teleported off the highway anymore when driving close to guard rails.
- Fixed a situation where the driver character could become invisible when rotating the camera at the right moment.
- Fixed an issue which could lead the vehicle to suddenly stop moving if you drive really fast into a city.
- Added drivers.
Tools, Weapons & Combat
- A flashlight has been added for the player and Nataly
- New sound for new animation of shotgun reload.
- Fixed a situation where the camera, while aiming and falling, would glitch into the main character.
- Shooting Challenges:
- Two new challenges have been added, available at the training facility opposite the police station.
- Stationary targets are no longer called enemies.
- Two new challenges have been added, available at the training facility opposite the police station.
- Shootouts:
- Dead enemies no longer try to shoot.
- Added police reinforcements at the end of shootouts.
- Reinforcements have individual names now.
- Targets are counted visually in the mission description for shooting missions again.
- Dead enemies no longer try to shoot.
- Taser:
- Taser has been added as an additional equippable weapon, unlockable through the tech tree.
- Added non-lethal "Takedown" popup hint when taking out an enemy.
- Taser has been added as an additional equippable weapon, unlockable through the tech tree.
- Weapons: Crosshair will now indicate whether the target is in weapon range.
Characters & AI
- Characters do not flicker anymore during the arrest sequence in the police station basement.
- Characters are better positioned during dialogues.
- English & German lip synchronization works consistently now.
- Fixed the positioning of Rush Angels piercings.
- Improved performance of clothing materials.
- Fixed a visual bug where the eyes of the player and Nataly were visible too sharply through vehicles windshields.
- NPC AI:
- Improved NPC behavior during dialogues.
- NPCs can now open and close doors on their own.
- NPCs do not get stuck in the DUI test animations anymore.
- Improved NPC behavior during dialogues.
- Partner Nataly:
- Nataly is aiming properly now.
- She no longer jumps at the start of conversations.
- She now gets back to her feet on her own after critical situations.
- She now holds her gun correctly while shooting.
- She will now be avoided by traffic.
- Her hair no longer clips through the helicopter uniform helmet.
- Nataly is aiming properly now.
UI & Controls
- Improved the wardrobe clothing menu by simplifying the menu options from 3 to only 2.
- Increased the options to pause or end dialogues with NPCs at any point.
- Fixed incorrect camera behavior when switching from first to third person perspective.
- Map:
- Added legend to the map.
- Changed behavior of map markers for missions.
- Now easier to select markers which are near each other.
- GPS navigation on the map is only shown until reaching the threshold of a search area.
- Added overlay of morality status for areas on the large map
- Fixed several usability issues with pathing in the maps
- Now allows selecting which specific objective to follow for navigation.
- Now shows objective information when hovering over a target.
- Added legend to the map.
- UI Improvements:
- Added button for toggling morality overlay.
- Improved character customization screen.
- Improved radial menu usability.
- Improved the usability of the garage menu by e.g. simplifying options, separating the tech tree from vehicles and reworking their inspection feature.
- UI now properly switches state when delivering an arrested driver to the station.
- When choosing response options in dialogues the list no longer moves around when playing with mouse.
- Improved Minimap UI North Icon for rotating Minimap.
- Fixed Garries name in dialogues, as it was shown incorrectly
- Fixed a bug where the amount of collected donuts was not displayed correctly.
- Fixed typo in notification when player tries to enter a helicopter in wrong clothes.
- Added button for toggling morality overlay.
Changed files in this update