Fixes
We have fixed several instances where certain combinations of factions in conflict systems who were then generating hails post-battle was introducing bad data to player faction standings. That in turn was being saved and then loaded on subsequent universe loads and causing the problems some players were experiencing.We have also introduced the automated use of the player backup vessel data. Previously this was being saved but had to be restored manually. Now, when the player vessel is missing (such as after a bad previous load), the backup data will be used. This should make resuming play much smoother for players who had previously lost a ship after a crash. Please note, this will only work on going forward, any player ship lost previously should be assumed lost.
- Random region trader enter event is less likely to happen when there is no station for it to travel to (such as after the player has exploded it)
- Tweaked trade outpost template so traders spawned in trade corridor arent just stationary
- Downgraded a few "unable to find" entity warning from incoming RS messages as they are known to occur frequently and are handled. They generally occur due to msg being in the queue after something that destroys the entity such as warp out/split/death.
- Fixed an issue where initial "timesMyFactionPreviouslyTriggered" included the current triggering. This prevented dialogue such as inventory stealing or other dialogues that checked this not showing up immediately even though their min threshold was 0.
- Fixed issue with scavenger AI if movement is lost while in scavenge mode
- Fixed inverted conflict battle completion dialogue confusing being the attackers vs defenders
- Fixed potential issue when leaving building that could break the UI
- Fixed pirate station regions using the wrong templates during conflicts
Changed files in this update