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Code fixes

  • Fixed desynchronizations that could happen in 10vs10

Map Editor

  • Fixed bad resolution on game launch after map shooting

Modding tools

  • Errors from property check display value in addition to property name
  • Improved error message on turret with master and no AimingPriority specified
  • Visible weapons limit by unit is now depending of MaxNbWeaponToShow in NDF rather than a hardcoded limit of 4
  • Improved error details for TDamageType or TResistanceType error message
  • Error message rather than crash on missing firstname dictionnary for custom unit nationality
  • Error message rather than crash on bad pylon slot count for modded units with missile hardpoints
  • Translation from French to English for some other error messages
WARNO Content Depot 1611601
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