Code fixes
- Fixed desynchronizations that could happen in 10vs10
Map Editor
- Fixed bad resolution on game launch after map shooting
Modding tools
- Errors from property check display value in addition to property name
- Improved error message on turret with master and no AimingPriority specified
- Visible weapons limit by unit is now depending of MaxNbWeaponToShow in NDF rather than a hardcoded limit of 4
- Improved error details for TDamageType or TResistanceType error message
- Error message rather than crash on missing firstname dictionnary for custom unit nationality
- Error message rather than crash on bad pylon slot count for modded units with missile hardpoints
- Translation from French to English for some other error messages
Changed files in this update