Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
New Features
  • Troop tether beam (activated when holding down COMMAND instruction).
  • 16 Achievements added.
  • Golem artifact re-introduced.
  • Terrain now regrows after a delay.
  • Mine count indicator now shows total mines in a map.


Bug Fixes

  • Fixed issue where upgrading a Hero at research displayed the incorrect message: "Upgrade building lvl complete."
  • Weapons now level up every 4 Hero levels instead of every 5.
  • Fixed Scientist Mole equipping the wrong weapon—now correctly uses the DEPLOYER.
  • Addressed issue where Research Center wouldn't open if originally built without power.
  • Fixed radial BUILDINGS description disappearing under certain conditions.
  • Golem artifact remnant no longer remains after pickup.
  • Fixed Mole turrets (mortar) retaining power after moving too far from the base.
  • Add missing power-up/down sound for Research stations.


Balance Changes
  • Slightly increased Power Range to prevent turrets from powering down when built at the edge of influence.
  • Increased Human Infirmary range to 11 and slightly boosted base heal amount.
  • Adjusted Mole Mine HP from 400 → 250.
  • Railgun Damage increased from 54 → 58.
  • Rocket Damage Adjustments:
  • Direct hit: 12 → 14
  • Explosion damage: 16 → 19
  • Slightly increased explosion radius.
  • Greatly lowered the cost of upgrading with Reconstructor.
  • Gates are now buildable within enemy radius.
  • Added troop tether beam so that players have greater control over troop movement.


Gameplay & AI Improvements

  • Campaign Mode: Players now retain half of their match resources as campaign resources.
  • Research upgrades for Heroes in Campaign/Endless Mode now apply to all player Heroes (when playing w/ 2+ users).
  • Endless Mode Fixes & Adjustments:
  • Terrain regrowth timer now resets properly.
  • Bosses now spawn every 3 levels instead of every level.
  • Implemented enemy/boss cap when retreating to prevent performance issues.
  • Fixed issue where Golem could fall off the map when advancing.
  • Golem now correctly spawns at the current HQ spawn point (unless the latest HQ was destroyed).
  • Buildings will now attempt to re-snap themselves to a parent building when disconnected / falling.


UI & Quality of Life Improvements

  • Updated Mole Grunt description: no longer uses a pickaxe to dig.
  • Remove messages about Deployable Turrets (under attack/destroyed notifications removed).
  • Main console screen now resets to Step 1 after ending a match (if not in Campaign).
Windows Depot 1571701
  • Loading history…
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link