- Troop tether beam (activated when holding down COMMAND instruction).
- 16 Achievements added.
- Golem artifact re-introduced.
- Terrain now regrows after a delay.
- Mine count indicator now shows total mines in a map.
Bug Fixes
- Fixed issue where upgrading a Hero at research displayed the incorrect message: "Upgrade building lvl complete."
- Weapons now level up every 4 Hero levels instead of every 5.
- Fixed Scientist Mole equipping the wrong weapon—now correctly uses the DEPLOYER.
- Addressed issue where Research Center wouldn't open if originally built without power.
- Fixed radial BUILDINGS description disappearing under certain conditions.
- Golem artifact remnant no longer remains after pickup.
- Fixed Mole turrets (mortar) retaining power after moving too far from the base.
- Add missing power-up/down sound for Research stations.
Balance Changes
- Slightly increased Power Range to prevent turrets from powering down when built at the edge of influence.
- Increased Human Infirmary range to 11 and slightly boosted base heal amount.
- Adjusted Mole Mine HP from 400 → 250.
- Railgun Damage increased from 54 → 58.
- Rocket Damage Adjustments:
- Direct hit: 12 → 14
- Explosion damage: 16 → 19
- Slightly increased explosion radius.
- Greatly lowered the cost of upgrading with Reconstructor.
- Gates are now buildable within enemy radius.
- Added troop tether beam so that players have greater control over troop movement.
Gameplay & AI Improvements
- Campaign Mode: Players now retain half of their match resources as campaign resources.
- Research upgrades for Heroes in Campaign/Endless Mode now apply to all player Heroes (when playing w/ 2+ users).
- Endless Mode Fixes & Adjustments:
- Terrain regrowth timer now resets properly.
- Bosses now spawn every 3 levels instead of every level.
- Implemented enemy/boss cap when retreating to prevent performance issues.
- Fixed issue where Golem could fall off the map when advancing.
- Golem now correctly spawns at the current HQ spawn point (unless the latest HQ was destroyed).
- Buildings will now attempt to re-snap themselves to a parent building when disconnected / falling.
UI & Quality of Life Improvements
- Updated Mole Grunt description: no longer uses a pickaxe to dig.
- Remove messages about Deployable Turrets (under attack/destroyed notifications removed).
- Main console screen now resets to Step 1 after ending a match (if not in Campaign).
Changed files in this update