In version 0.15, the Space Corporation simulator has acquired a holistic and complete gameplay.
While previous updates were more technological in nature - construction, logistics and automation, the latest updates have brought a greater social component.
In addition to the previously added hygiene needs, various diseases and methods of their treatment, individual character traits of the staff have been added (affecting the behavior of the character and his interaction with colleagues), as well as ideologies on which the outcome of the elections in the colony and the laws that will apply in it depend.
Strong leaders are able to win over colleagues to their side and change the ideology in the colony and change the voting results next month.
If inexperienced employees are willing to work in spartan conditions, more experienced colleagues now need increased comfort conditions, which can be provided with more expensive furniture and more individual rooms.
Even more new features became available after research - augmentations to improve staff capabilities, robots - can do most of the work for humans and do not require food or comfortable conditions, and yes, it is now possible to create an entire colony of clones mining Helium-3 on the Moon =)
The financial model, salaries and bonuses of staff, as well as Loans from gaming nations as a way to get money quickly, which will need to be repaid with interest.
Completely redesigned game nations and contracts with them make the game more exciting and more unique and balanced each time.
Finally, the game now has a story mode that gives the player not only a goal, but also the opportunity to complete the game.
Development continues and I am switching to the development of the next version 0.16.
It will redesign the user interface and optimize performance.
I ask you to send me game saves with a large number of colonies and colonies for hundreds and thousands of colonists, in which performance problems are very noticeable - this will help me optimize the game.
Have a nice game, everyone!
Full list of changes in version 0.15:
* Tourists and contract patients do not need to migrate
* fixed collisions of scientific equipment
* the display of heaters in the investigated equipment has been fixed
* fixed the reachability of large vertical beds
* fixed an error when executing the contract for the establishment of a spaceport on Venus
* Resource extraction requirements in mining colony contracts have been reduced by 43%
* Do not display the oxygen indicator in the colony when regeneration fully covers the colonists' consumption.
* it is allowed to choose a colony to fulfill a contract for the treatment of patients at the same time as other contracts
* electronics have been removed from the curtains in the hospital
* fixed getting patients stuck in the hospital
* the required comfort of patients under the treatment contract has been increased to 80
* the speed of scientific research has been reduced by 33%
* The rate of improvement of colonists' skills has been reduced by 70%
* fixed linking the desktops of scientists to researchers
+ API: ::texts(), Game.texts()
* The contract for the treatment of patients is executed automatically after all patients are cured and have left the colony
* The rate of improvement of colonists' skills does not depend on the difficulty of the game
* the nominal comfort level of the staff has been reduced by 10%
* the comfort level required by tourists is 160
* fixed a drop when buying and selling through a station where transit is prohibited
* fixed the hiring of staff through a station where transit is prohibited
* fixed the fulfillment of the spaceport contract for earthlings after their unification
* to eat in a canteen or cafe, staff must be assigned to them.
* increased production of by-products on farms
* beds on farms are working as long as it is possible to produce at least one resource
* limiting the production of one resource in the garden allows you to increase the production of another resource in the garden
* fixed a crash when closing the recruitment dialog
* fixed duplication of conditions when concluding a mining colony contract
* fixed a crash when using the modification menu
* do not offer a treatment contract if there is no player colony on the planet
* The construction of at least 3 different rooms is required for the arrival of colonists under the spaceport contract
* fixed the crash of the game when loading a save
* Remuneration for scientific colony contracts increased by 60%
* the comfort of the pools in the shower is increased 3 times
* fixed the display of laws in the hint for liberal traditionalism
+ farms produce dirty water
* The speed of scientific research has been reduced by 60%
* Staff salary increased by 80%
* the production rate of ornamental plants has been reduced by 25%
* The production rate of medicinal herbs has been increased by 100%
* fixed treatment of patients under contract
* reduced the increase in rewards for scientific colonies
* fixed the creation of more than one scientific colony on one planet
* It is not suggested to choose a colony if it has already been selected under another contract.
* Fixed crash when loading old game saves
* fixed heater collisions
* fixed the purchase of food after completing the contract
* fixed a curtain collision in the hospital
- outdated information was removed from the textbook
- removed the display of ideology in the nation panel
* fixed the hovering of external objects of the colony after the player moves into it
* the nation's attitude has been corrected after the death of an astronaut
* the remuneration under the cargo delivery contract includes the cost of cargo delivery
* fixed the display of resource production and consumption in the tooltips on the instrument panel
* Remuneration under the industrial colony contract increased by 54%
* the rate of exhaust gases from chemical engines has been increased by 40%
* The number of colonists required for elections has been increased to 85
* the production rate of ornamental plants has been reduced by 35%
* The production rate of medicinal herbs has been increased by 77%
* The rate of improvement of colonists' skills has been reduced by 30%
* the speed of scientific research has been reduced by 25%
* Staff salaries increased by 100%
* the reward for the scientific colony contract has been increased by 25%
* production parameters for the farm colony have been changed
* fixed the work of personnel on disabled equipment
* Fixed a drop in robot production when the player is out of the colony
* Fixed a crash when loading a saved robot game
+ when hiring staff, their preferred national cuisine is displayed (after the 'Space Cuisine' study)
* fixed purchase of researched resources
- removed the ability to disable the production of any resource on a separate machine (new warehouse restrictions should be used)
* fixed mining upon reaching the limit
* fixed a fall during a flight to the asteroid belt
* increased the density of electronics by 20%
* fixed the election of laws in the colony
* fixed restrictions on production and resource consumption
* fixed falling when buildings were destroyed
* fixed a drop when assigning staff
* Fixed doctors' treatment when the player is out of the colony
* fixed a crash when loading a save
+ the 'Reset' button has been added to the contracts
* fixed falling when buildings were destroyed
* fixed resource consumption by generators
* Fixed rice cookers for Chinese and Indian cuisines
* fixed falling when flying to another planet
- the automatic settings detection button has been removed from the graphics settings
+ when continuing the game with new modifications, the 'Cancel' button is added
* The story chapters and the emergence of new nations occur a little later
* fixed a change in staff comfort due to the law when assigning one person to a room
* Significantly reduced contract requirements for scientific colonies
* productivity and cost of the machine for production of medicines increased by 3 times
* fixed the production and consumption of resources on the farm for ornamental plants
* Fixed the distribution of research points between studies
* fixed crash when exiting the game
* the loan amount is limited to 1000000000
* the maximum required character comfort is limited to 200
* Removal of loans taken from an inactive nation
* the effect of temperature on staff has been reduced by 25%
* fixed the error of combining spaceports of different countries
* the maximum loan term has been extended to 12 months
* fixed a crash during the execution of a spaceport construction contract
- duplicate class Research has been removed from the API description
* The maximum comfort of spacious apartments has been increased by 20%
* the interest on loans has been reduced by 2 times
* Payments under colony contracts have been reduced by 10%
+ indicators of concluded contracts for each nation have been added to the company's dashboard
- removed the laws of 'health'
* fixed the execution of the scientific colony contract
* The lack of resources in the colony is no longer taken into account when fulfilling the contract for the treatment of patients
* the lack of resources in the colony is no longer taken into account when the colonists arrive in the contract for the establishment of the spaceport
+ information about the need to fulfill the contract for a mining or industrial colony has been added to the purchase panel
+ all the equipment installed in the colony that can produce and consume resources has been added to the warehouse statistics.
* fixed the priority of rest for the workaholic and the lazy
* Localization fix
* the composition of scientists' workplaces has been changed
* the volume of stored goods in 2 objects in the warehouse has been changed
! the mechanism of gradual opening of buildings and facilities for placement in the colony has been changed (now an open facility is not hidden if the previous one is dismantled)
* the display of energy generation by wind turbines in energy statistics during storms and calm has been fixed
* the laboratory is available after the hospital
* corrections in the textbook
* fixed the calculation of the days for how long there will be enough resources for routine repairs in the colony
* fixed the calculation of the time for which there will be enough rations at the station
* fixed furniture collision with construction marker
! Warehouse statistics have been redesigned - production and consumption statistics for each type of machine are now displayed. Restrictions are also set for each type of machine
- the processing of carbon dioxide into oxygen by indoor plants is disabled
+ the ability to export restrictions to other colonies has been added to the warehouse statistics dialog.
+ resource dynamics in the warehouse panel (green up arrow increases, red down arrow decreases)
* The size of the game's save files has been reduced
! Game factions have been replaced with nations
- advertising companies have been removed from the nation's dialog
* initially neutral relations with nations
* Relations with the nation - a numerical indicator
* relations with the nation do not depend on the mood of the staff
! Nations no longer break off relations with the player
+ API: class Nation
* fixed the display of a warning at the time of purchase that there is not enough space in the warehouse
! Modification 'Extraterrestrial nations'. New nations of humanity emerging as the solar system colonizes
- ship construction contracts have been removed
- contracts for the reception of tourists have been removed
* API: randInt()
! added individual advertising companies for each colony or station
* with the start of the advertising campaign, tourists immediately arrive at the colony (if there is a spaceport on the planet)
! added the ability to borrow from game nations
* the cost of termination of the contract is 10% of his remuneration
! remuneration is paid only upon completion of the contract.
* fixed the reachability of the device for the treatment of space sickness
! the monthly report window
+ API: Player.changeMoney(), Player.getCreditDebt(), Player.getCreditPercent(), Player.getCreditMonths(), Player.setCredit()
* the game starts from the beginning of the month
! If a player has a negative balance at the beginning of the month, he needs to make it positive by the end of the month, otherwise the player will go broke and the game ends.
* added cover images to some of the interface dialogs
* when the Earth Nations unite, credits are recalculated
* the design of the title of the dialog boxes has been changed
* The glow color of the nuclear reactor has been changed
! added ideologies of staff and nations
+ API: class Ideology, class IdeologyPos
+ API: ::removeAllIdeology()
+ the display of the prevailing ideology has been added to the nation panel
* upon the death of a colonist, relations with the nation deteriorate in proportion to the proximity of the ideology of the nation and the colonist
+ when a colonist dies, the mood of the station staff deteriorates in proportion to the proximity of ideologies
+ API: Game.findAllCharacters()
+ API: Human.nation, Human.changeNation(), Human.ideology, Human.ideology_pos, Human.age_factor, Human.taste, Human.setTaste(), Human.isTourist()
* Personnel's worldview when hiring depends on the ideology of the nation to which they belong
* hiring skills depend on their ideology
! With a colony population of at least 25 people, elections are held every month, and depending on the worldview of the staff, the official ideology in the colony is chosen.
+ API: Nation.ideology_pos, Nation.ideology(), BaseColony.ideology()
* to fulfill a colony contract, instead of the personnel belonging to this nation, the colony's ideology coincides with the ideology of the nation
+ The time to fulfill the colony foundation contract has been increased by 30 days
! added illustrations at the end of each study
* the design of the study windows has been changed
* the design of the thermonuclear power plant has been changed
+ API: makeLaws()
! laws have been added for each ideology, with the possibility of choosing them at the beginning of the month for each colony
! The staff has added the 'Leadership' parameter. Leaders are able to change their colleagues' ideology to their own
* when staff's mood decreases, their ideology becomes radicalized
* If a colonist's ideology is radically different from that of the colony, he or she needs to immigrate from the colony.
* The cost of updating candidates when hiring depends on the relationship with the nation
! added individual character traits of colonists that affect their behavior and characteristics.
+ API: ::addPerk(), ::removeAllPerks(), ::makePerkModifiers(), class Perk, Human.addPerk(), Game.perks()
! added staff augmentations after appropriate research
* When hiring cooks and farmers, people are now
* The study 'Androids' has been replaced by 'Robots'
! robots can now be produced in the colony after appropriate research.
+ API: ::removeAllRobotTypes(), ::addRobotType() class RobotType, Shuttle.createRobot()
- API: Shuttle.createRobotFarmer(), Shuttle.createRobotCook(), Config.robot_details, Config.robot_cost, Config.min_robot_cost, Config.robot_cost_for_skill
+ robot production machine
! the ability to redesign robots with a change of specialty and a change of skills
! clone production after appropriate research
! candidates for recruitment are retained for 3 game days at the spaceport
* instead of a paid update of the recruitment list, additional candidates are added
+ comfort parameters have been introduced for residential furniture, cafes, recreation rooms, showers and toilets
+ a comfort parameter has been added for the building blocks of the room
+ A comfort parameter has been added for the character
! the need for staff comfort depends on their skills
! Staff comfort depends on the units and furniture in the rooms they are assigned and the number of staff in the rooms.
- The character's mood no longer increases when they are only in the recreation room.
* Staff 's mood decreases when there are unmet needs
! The staff's mood increases with an increased comfort level.
+ indoor comfort parameter
* fixed staff binding when combining rooms
* the composition of the VR platform has been changed
* The VR platform is available after the 'Quantum Chips' research
! By paying a bonus, you can quickly raise the mood of a colonist.
- research contracts have been removed
* Tourism is available after an extended life span
* conclusion of contracts is free of charge
* termination of contracts is free, but worsens relations with the nation
- contracts no longer have a mandatory due date.
+ API: BasePlanet.getSpaceportResources(), BasePlanet.setSpaceportResources()
! different nations sell and buy different product lines in their spaceports
+ information about the resources produced has been added to the spaceports hint in the planets panel
+ API: BaseColony.warnings(), ::sceneLoaded(), Contract.withCancel(), Contract.mayComplete(), Contract.complete()
- API: Contract.isShipContract(), Contract.isEstablishContract(), Contract.isResearchContract(), Nation.getEstablishContracts(), Nation.getShipContracts(), Nation.getResearchContracts(), Contract.newResearch(), Contract.colonyEstablished(), Contract.shipConstructed()
- the "Transfer by contract" button has been removed from the colony panel
+ the "Executed" button has been added to the contract panel to confirm the fulfillment of some contracts by the player
* the design of contracts has been changed
* the staff cannot eat other national cuisine in the cafe
+ API: Game.setPause(), Game.isPaused(), Contract.humanDied(), Shuttle.arrive_day, Nation.transferContracts(), Nation.transferLogistics(), Shuttle.notify
* The contract for the establishment of a colony has been replaced by a contract for the establishment of a nation's spaceport on the planet
* the weight of decorative decorations has been changed
+ Additional status indicators in the colony panel
* water costs for bushes and trees in the corridor are reduced by 10 times
+ API: BaseColony.calcDayUseCargo(), BaseColony.calcDayMadeCargo(), BasePlanet.colonizable()
! contracts for the creation of mining colonies have been added
* changed the scoring of research in the colony
* tourists no longer make interplanetary flights
- the 'orbiting sun' and 'laser engine' studies have been removed
+ API: class UiModal, ui.modal(), Nation.salaryMultipler(), ::breakpoint(), class Satelite, BasePlanet.asSatelite()
* Food is no longer spoilt on orbital stations
! shipment, sale and purchase of food products (except ready meals) is allowed
* the display of the research dialog has been fixed
* if the external equipment of the colony decreases below 1%, it automatically shuts down
* contracts for the establishment of a spaceport are prohibited if the planet is home to another nation
! The use of toilets and showers by non-designated personnel is allowed
* fixed a drop when combining or separating rooms with working staff
+ API: BaseColony.tourist_arrive_day, BaseColony.allow_tourists, Player.display_name, Human.needComfort(), ::FormatFloat()
* tourists are allowed to be assigned to spacious apartments
* fixed the assignment of tourists to rooms prohibited for tourists
+ the ability to disable the red resource shortage indicator through the warehouse settings panel
! story modification of the game 'Solargene Mission'
* 2 times more jobs for doctors in the hospital
* Increased staff fatigue while sitting
* fixed the display of extra items in the 'New equipment available' dialog
* The game starts on April 12, 2051
* Reduced cabin energy consumption
* Bonus payment resets the colonist's current unmet needs
* the composition of furniture in apartments, cafes, showers and toilets has been changed
* the weight of 1 unit of precious metals has been reduced by 10 times
* ornamental plants are a research resource
* production of ornamental plants on farms increased by 10 times
* when resources are low, the icon does not change, and the amount is written in red text.
- the "no personnel" indicator has been removed from the status panel
* The equipment tooltips do not show the number of jobs, but the number of staff that can be assigned there
! Contracts for industrial colonies have been added
! added contracts for farming colonies
* the flashing indicator in the player's panel under the flags of the nations is now green
- you can not disable temperature monitoring for corridors
! contracts for scientific colonies have been added
+ API: BaseColony.touristsRating(), BaseColony.touristsTotal(), BasePlanet.allow_tourists, BaseColony.rename(), Station.getEngineType()
! added contracts for tourist colonies
* Fixed falling when exiting the colony during item placement
! contracts for the treatment of patients have been added
* Resource supply contracts have been redesigned
! Cryogenic capsules have been moved to hospitals. Now the staff can be put into hibernation after appropriate research.
* Upon completion of the story mission, the game downloads (only when the 'Solargene Mission' modification is enabled)
* fixed the display of antimatter reactors
Antimatter consumption in antimatter reactors is reduced by 20,000 times
* Fixed antimatter inventory display
* Antimatter storage capacity increased by 20 times
* Antimatter mining increased by 100 times
+ API: BaseColony.fuelConsumption(), UI.fade(), Game.quit(), Station.calcFuelFromDv(), Cargo.have()
* initial vegetable gardens have been redesigned
+ A storm warning has been added to the shuttle panel.
+ information about reduced skills with wear has been added to the robot
's toolbox! the ability to disable smooth rotation of the camera in space in the game settings (and quick manual alignment of the camera with the Z key)
* maintenance cost increased by 74%
* the performance of the ice melter has been reduced by 15%
* The amount of deuterium needed for the construction of a nuclear reactor has been reduced by 12%
* The impact of storms on wind turbines has been reduced by 10%
* The research rate has been reduced by 23%
* the incidence of infections increased by 54%
* The dV of the shuttles has been reduced by 20%
* the consumption of medicines during treatment increased 4.5 times
* Staff salaries increased 5.5 times
* energy consumption of heaters is reduced by 15%
* updated the tutorial
+ new chapters in the textbook: 'Skills and Comfort', 'Character Traits', 'Ideologies and Elections', 'Finance and Loans'
* increased energy production by solar panels and their cost by 2 times
* increased energy production and the cost of chemical fuel generators by 2 times
* the number of staff that can be assigned to the toilet and shower has been reduced by 2 for each stall
* fixed the display of resources in the basket
* fixed the instability of the shuttle cargo transfer time in the planetary system
* fixed the accessibility of cabin furniture
+ percentage values of diseases have been added to the diagnosed character diseases in the tooltips
* fixed the display of the colony warehouse in the tooltip to the list of colonies
* Updating the current staff comfort in the staff appointment dialog
+ the buttons to go to the Discord and VK community have been added to the main menu
- information about the weight and cost of cargo has been removed from the recruitment dialog.
* Nuclear jet fuel production is available without research and has been moved to a workshop
* the production rate of liquid fuel, nuclear jet fuel and recombination fuel has been reduced by 10 times
* Energy costs for the production of liquid fuels, nuclear jet fuels and recombination fuels are reduced
* fixed the collision of the machine for the production of nuclear jet fuel
- Temporary Anti-Aliasing Upsampling is disabled
* the remuneration under the contract is limited by resources
Update 0.15 "Comfort and Nations"
Update notes via Steam Community
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