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Update notes via Steam Community
Thank you all for your valuable feedback! The playtest will be coming to a close shortly as Next Fest approaches.

Changes

  • Interacting with the floor exit now stops all enemy actions. If an arrow is actively flying at your forehead, it will still hit.
  • The Magus has a new spell to stop the pesky rogue from turning invisible
  • Timing between the Magus' bolt shots has been extended to make it easier to dodge
  • The Magus should use the stun pylon more often now
  • Magus stun pylons now have a visual to show that you are within their range
  • Potions are now collectable regardless of current health (This was implemented for the previous patch, but I forgot to mention it)


Fixes

  • Fixed a crash related to the Bone Lord's bones' damage
  • Fixed a crash related to lightning bolt and enemy distance
  • The Magus' spinning blades were accidently immune to knockback. You can once again play a dangerous game of tennis with the Magus
  • The Magus' lightning will no longer instantly destroy the knight's shield. This also means it is now parry-able!
  • Typed textlines won't slide off screen anymore
  • Fixed a crash when opening the controller config menu
  • Fixed an issue that made opening the feedback and bug report forms impossible. Both forms will now open outside of the steam browser
  • Fixed an issue that would cause a ton of lag when the Bonemass used some of its spells
  • Fixed some of typos on a few of the lore pages
  • Loading history…
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