Thank you all for your valuable feedback! The playtest will be coming to a close shortly as Next Fest approaches.
Changes
- Interacting with the floor exit now stops all enemy actions. If an arrow is actively flying at your forehead, it will still hit.
- The Magus has a new spell to stop the pesky rogue from turning invisible
- Timing between the Magus' bolt shots has been extended to make it easier to dodge
- The Magus should use the stun pylon more often now
- Magus stun pylons now have a visual to show that you are within their range
- Potions are now collectable regardless of current health (This was implemented for the previous patch, but I forgot to mention it)
Fixes
- Fixed a crash related to the Bone Lord's bones' damage
- Fixed a crash related to lightning bolt and enemy distance
- The Magus' spinning blades were accidently immune to knockback. You can once again play a dangerous game of tennis with the Magus
- The Magus' lightning will no longer instantly destroy the knight's shield. This also means it is now parry-able!
- Typed textlines won't slide off screen anymore
- Fixed a crash when opening the controller config menu
- Fixed an issue that made opening the feedback and bug report forms impossible. Both forms will now open outside of the steam browser
- Fixed an issue that would cause a ton of lag when the Bonemass used some of its spells
- Fixed some of typos on a few of the lore pages
Changed files in this update