WTF happened to momo...
I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally.
My plan is to solidify what I have here into an enjoyable sandbox experience, transform the Campaign into the tutorial mode, release the game as complete... and bid farewell to you all.
I know some of you want more personal details, but I will no longer be sharing like I used to, I've learned a hard lesson and will not repeat my mistakes.
I don't suspect I will be releasing any other games here on Steam. It was fun while it lasted, but the fun is over for me. I hope you all understand.
Build 0.0145
- Fixed audio bug preventing proper volumes from being saved on existing accounts prior to build 144 audio update.
- Fixed scripting bug withe quest system preventing proper destination locations for quest delivery missions.
- Fixed a number of small grammar and formatting errors.
- Fixed issue with transfer all cargo on the NPC cargo transfer panel. Mouse over no longer transfers instantly.
- Fixed bug with HSE sandbox mode preventing initial raider spawns, thus clearing the sector when map is saved prior to spawning.
- Fixed issue with raider spawn timer for all gamemodes except the freeplay mode (id 0).
- Adjusted loading and saving of Factions database file to support tab formatting for easier external modding of the file.
- Adjusted Factions database file to standardize the faction score decimal format.
- Adjusted the faction list in pilot panel for better display of faction score against background.
- Adjusted lounge to display faction colorized text based off of the faction colors defined in the faction database file.
- Adjusted Station mission list to show small level indicator on each mission item listed.
- Adjusted the base volume levels for Ship Comms Chatter audio channel. Small boost.
- New scaling system for title screen.
- New scaling system for UI on New sandbox Panel.
- Adjusted Launcher module cycle rate values in items database file.
- Adjusted service manager fee for mercs when installing merc into station management position.
* Ship Overworld Scaling.
Player have asked me to adjust the scaling of the overworld. This is now a thing that you can mod yourself.
This build introduces the ability for modders to scale all ship sizes and speeds using 2 variables.
WORLD_OPTIONS_ship_scale;1.0 - This parameter will control the ship scale (range 0.05 to 3)
WORLD_OPTIONS_ship_scale_speed;1.0 - This parameter will control the ship speed (range 0.05 to 3). The smaller the ship, the less distance it will travel per second.
- Added new variable in player_options.txt to allow for testing of new ship overworld scaling.
- Added new variable in player_options.txt to allow for adjustment of overworld ship speed to offset scaling adjustment.
Adjusted all ship effects to match overworld scaling of ships.
Adjusted camera limits for overworld ship scaling. This helps to maintain the sensitivity feel of the camera functionality when ship is scaled small.
* New Sandbox Launcher / Generation.
I have setup a new sandbox launcher panel that will allow you to easily modify, and or create game modes, difficulties, and settings.
- Gamemode are now selectable from main sandbox launcher panel.
- Added new transition from sandbox gamemode into the sandbox settings, to allow for adjustedment to loaded gamemode before launching generator.
- Added new background images for sandbox generation screen. No longer pulling from screenshot folder.
- High res wallpaper backgrounds for sandbox generator now located in MOD/sandbox/backgrounds folder. (nice DT wallpaper too!)
- Added new system to allow for difficulty settings for each of the 4 active gamemodes.
- Added new visual galaxy as the sandbox generator creates the universe.
- Adjusted galaxy layout and sector branching during sandbox generation.
- Adjusted sector lighting and coloration for sector generation.
- Fixed UI scaling and layout of sandbox panels when using ultrawide monitor resolutions.
- All gamemodes, gamemode images and text are now exposed for modding.
- Gamemode difficulty settings are also exposed for modding and can be found in the MOD/sandbox folder.
- Sandbox generation code has been tweaked and adjusted for better early sector creation.
- Adjusted how raider are distributed in the sandbox HSE gamemode.
Build 145: WTF happened to momo...
Update notes via Steam Community
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Astrox Imperium Content
Depot 954871
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