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Update notes via Steam Community
Menu system was reworked (code wise) allowing for faster transitions between menus and scenes
Barricade, Ankle Biter, and Twister were greatly optimized
Battle RC, Classic, most other arenas, and menus were greatly optimized with a hefty boost in performance
Arena colliders for Battle RC and Classic arenas are now foolproof
Arena hazards now deal less damage
Friction has been lowered allowing bots to get under others easier and get stuck less overall
Arms are now stronger and more reliable
Hinges in general should now be stronger and more reliable
Game size was lowered by ~25%
Stock bots now load even faster
A new experimental feature was added to the dev options called spinBlur (disabled by default)
Graphics settings bug causing presets to not work properly is now fixed
You can now access a more comprehensive overlay to monitor framerate and ram usage through the settings menu (FPS Counter)
Translations are finally on beta
Importer menu in the workshop has been mostly redone (visually and code wise)
You can now center and rotate bots in-game
Resizing bots now works by bounds, meaning that its size will always be proportional to a set value no matter the size of the model
You can now split objects by loose parts, mostly eliminating the need to color parts individually
Overriding a bot's meshes without making the bot again is now possible
You can now add new parts to an existing bot and also remove them
Parts now support transparency
New decal/livery system was implemented allowing you to add images to your designs
You can now change the color of flames
Fixed a ton of bugs / improved a lot of things
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