NEW ENEMY: SLASHER
A new enemy is on the prowl. Beware, they like to get up close and personal.
ADDITIONAL FLUX EVENTS
Additional common flux events have been added, increasing variety.
ELEMENT GUIDE
One of the top requests from new players has been to add a way to reference the element descriptions outside of skill selection. An elemental guide has now been added to the in-game menu.
ADDITIONAL FEATURES AND IMPROVEMENTS
- Reduced the brightness of lens flares. While shiny metal and flare are part of the overall aesthetic, some flares were too bright and distracting.
- Reworked Ascend (light jump) to be a charged secondary jump instead of replacing the base jump. The charged jump can now be triggered while in the air.
- Music: Updated and elaborated the random world track Making Contact.
- Updated Javelin to be easier to see in dark areas.
- Improved Torcher AI.
- Added wind power % to enemy health bars.
BALANCE UPDATES
- The Journey Home: Per player feedback, adjusted the random distribution of flux events. Enough flux events to allow an augment before the 2nd world boss is now guaranteed.
- Colossus: Updated barrage attack to be more dangerous.
- Ice Platform: Updated jump to be 20% higher. Instant cooldown upgrade now procs up to 3 times in a row, allowing a chain of 4 jumps.
- Tesla Coils: Increased base duration by 25%. Increased max rod range by 50%.
- Enveloping Mist: Increased decay amount by 40%.
- Sealed Fate: Increased base damage to match the base skill, and the detonation now also hits for the same amount.
- Empowered Reach: Increased base range by 20%.
- Tornado: Updated cooldown upgrade to proc up to 3 times in a row, and up to 9 times for the Depth Charge augment.
- Wind Blast: Doubled the max range of wind quick and its augments.
- Light Rail: Reduced charge up damage and effect multipliers by 18%, and base damage by 4%.
- Focused Light: Reduced strong light base damage from 180-450 to 160-400.
- Noxious Plume: Reduced decay amount applied by 25%. Invulnerable time reduced from .4 seconds to .25 seconds.
- Fireball: Reduced base fire effect by 10%.
- Nether Pull: Updated void jump to only allow only one active damaging void orb at a time. No more spam casting!
BUG FIXES
- Lightning Strike: Fixed issue which was preventing Lightning Strike damage after channeling for the required time.
- Frozen Cloud: Fixed the attack rate upgrade not applying correctly.
- Multiplayer: Fixed bug which could cause client players to see themselves standing upright after falling to their death.
- Ability Summary: Fixed flux damage and effect upgrades which were displaying half-transparent.
And many more smaller fixes, tweaks, and performance enhancements.
1.4.0B HOTFIX
- Fix for some of the new text not translating.
Calling all Challenge Mode players! Please consider enabling sending game stats under Game Settings. This helps us make informed balance decisions for players pushing The Black Pool to its limits.
Shout out to ThatPlatypus and Volcris for their world-first successful completion of a level 12 challenge run!
If you would like to be part of the community, join The Black Pool Discord.
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