Nightingale: Unreal 5.4 Update
Today we've put out a new update that upgrades Nightingale to Unreal 5.4, as well as bug and quality of life fixes.
Highlights
- Engine Upgrade: Updated to Unreal Engine 5.4.
- Character Customization: Improved the appearance of lipstick; you may need to re-edit lipstick in the character creator.
- Gameplay Mechanics:
- Reduced stealth attribute on gear for better balance with other attributes.
- Removed structural support requirements, allowing objects to float when building.
- Campfires and other fueled structures now turn off automatically after crafting is complete.
- Gamepad Updates:
- Improved gamepad for the Map, Guidebook, Estate Cairn and Automation screens.
- Visual Updates:
- Unique models added for Spyrus Mushrooms.
- Hero creatures' appearances now match clothing customization.
- Building and Crafting:
- Copy, move, and remove functionalities added to Build Advanced Mode.
- Reduced time and effort required to craft T2 and T3 crafting benches.
Bug Fixes
[list]- Player map markers now display on top of other markers.
- Fixed the augments screen in Build Mode being completely blank.
- Various fixes to the Party menu not functioning correctly.
- Chat window now opens properly when activated during fade-out.
- Minor cards on Realmic Transmuter now display tooltips on hover.
- Container permission buttons now correctly highlight after changes.
- Logging out and returning with an item in the crafting queue no longer displays a negative timer.
- "Move Estate Center" button now remains active after closing and reopening the cairn menu.
- Players no longer get stuck on the loading screen when playing Boss Rush.
- Fixed issues with fueling campfires and crafting timers for better reliability.
- Players no longer slide on the ground while in deep water.
- Grenades no longer cause net corrections when knocking players back.
- NPCs no longer get stuck or stop moving after teleporting to an automation station.
- NPCs no longer rest in incomplete beds.
- Fixed launcher and rifles reloading incorrectly.
- Fixes for crosshairs being off-center.
- Oats are now properly growable; existing “Fibre (Oats)” in inventories will convert to oats if planted.
- Memory puzzles reset faster.
- Stairs now block rain.
- Pumpkin speed stat now applies correctly to crafted food.
Changed files in this update