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Update notes via Steam Community

Nightingale: Unreal 5.4 Update


Today we've put out a new update that upgrades Nightingale to Unreal 5.4, as well as bug and quality of life fixes. 

Highlights

  • Engine Upgrade: Updated to Unreal Engine 5.4.
  • Character Customization: Improved the appearance of lipstick; you may need to re-edit lipstick in the character creator.
  • Gameplay Mechanics:
    • Reduced stealth attribute on gear for better balance with other attributes.
    • Removed structural support requirements, allowing objects to float when building.
    • Campfires and other fueled structures now turn off automatically after crafting is complete.
  • Gamepad Updates:
    • Improved gamepad for the Map, Guidebook, Estate Cairn and Automation screens.
  • Visual Updates:
    • Unique models added for Spyrus Mushrooms.
    • Hero creatures' appearances now match clothing customization.
  • Building and Crafting:
    • Copy, move, and remove functionalities added to Build Advanced Mode.
    •  Reduced time and effort required to craft T2 and T3 crafting benches.

Bug Fixes

[list]
  • UI and Menus:
    • Player map markers now display on top of other markers.
    • Fixed the augments screen in Build Mode being completely blank.
    • Various fixes to the Party menu not functioning correctly.
    • Chat window now opens properly when activated during fade-out.
    • Minor cards on Realmic Transmuter now display tooltips on hover.
    • Container permission buttons now correctly highlight after changes.
    • Logging out and returning with an item in the crafting queue no longer displays a negative timer.
    • "Move Estate Center" button now remains active after closing and reopening the cairn menu.
  • Gameplay and Mechanics:
    • Players no longer get stuck on the loading screen when playing Boss Rush.
    • Fixed issues with fueling campfires and crafting timers for better reliability.
    • Players no longer slide on the ground while in deep water.
    • Grenades no longer cause net corrections when knocking players back.
    • NPCs no longer get stuck or stop moving after teleporting to an automation station.
    • NPCs no longer rest in incomplete beds.
    • Fixed launcher and rifles reloading incorrectly.
    • Fixes for crosshairs being off-center.
    • Oats are now properly growable; existing “Fibre (Oats)” in inventories will convert to oats if planted.
    • Memory puzzles reset faster.
    • Stairs now block rain.
    • Pumpkin speed stat now applies correctly to crafted food.
  • NPC Behaviors:
  • [list]
  • NPCs recruited in one player's realm by another player are now not visible until the recruiting player logs back in.
  • NPCs should no longer walk away during dialogue.
  • Fixed an issue where NPCs did not always work within their assigned stations initially.
  • Wood used as fuel will not alter its tier or type if placed there by NPCs
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