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Update notes via Steam Community
Thank you to everyone who participated in the Beta test last week! I'm keeping the playtest up just a bit longer to test a few more things, but I've already incorporated some of the feedback that I received. The one consistent bit of feedback was that the game was a little difficult, especially with the Gunslinger and Gambler. I'll be focusing on rebalancing the game as a whole, with emphasis on the Gunslinger and Gambler.

Here's a list of most of the changes in 0.8.5:
  • New animation for the Dire Wolf’s summon
  • New animation for the Death Worm’s burrow
  • Improved some enemy animations (i.e. Coyote, Nimerigar, Fire Elemental, Kanontsistontie)
  • Improved the lighting when inside the mine
  • As you build up the town additional buildings and roads will now populate
  • Changed the way the bosses are selected (they now alternate based on how many times you’ve entered the mine instead of being completely random)
  • Added a pocket indicator to cards that are (get this) pocketed
  • The number of remaining energy for the player now turns red when it’s at zero
  • Circles of Hell that have not yet been unlocked can be selected and previewed in the Mine Entrance menu, but they cannot be entered
  • Changed the basic font to Liberation Sans Bold so that paragraph text is easier to read (it used to be Marlboro which was a bit more stylized), but titles and buttons remain or have been changed to Saddlebag
  • Added an option under “Video” in the settings to change the cursor back to your system cursor
  • Changed the default volume for the music to be at 0.25
  • The Peddler has come to town message now includes a dismiss button
  • Updated a few possible encounters that seemed unfair (e.g. Ani + Ani)
  • Reduced the amount of random encounter rooms with basic enemies in later Circles so that bosses will appear more often as random encounters
  • Made it so the first 6 bosses are swapped out at Circle 4 for the new bosses, and then add them in as the bosses for the random encounters starting in Circle 7 (So, now all of the bosses will get more exposure)
  • Reduced the energy cost of the Gambler's "All-In" and "Hold Em' Close" cards
  • Increased the energy cost of the Courtesan's "Sharp Edges" card
  • Reduced the energy cost of the Courtesan's "Pawn It All" card


Bug fixes:
  • A few spelling errors were fixed and the text boxes were corrected on a couple of events
  • Key term/tooltip pop-ups should no longer remain on screen during the tutorial or on top of menus (the key terms in general have been an issue, but all known issues have been fixed *crosses fingers*)
  • The yellow selection highlight now shows when a card is selected using the Gunslinger’s Roulette
  • Character stats and game state are now fully reset when switching between save files, there were a couple of stats that were not being properly overwritten
  • The Courtesan's "Blood Letting" now heals for 10 and only 10, and the Courtesan's "Hand Mirror" will only duplicate equipped items instead of adding a random item for a turn
  • The Courtesan's "Shield" card is now affected by Unbalanced
  • The Gambler's "All-In" and "Hold Em' Close" cards now properly clear pocketed cards along with the rest of the player's hand when played

Windows Depot 3234601
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