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Update notes via Steam Community
Hello all,

We're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live. We've been testing extensively with a smaller group of people, and it's now ready to run the Steam Community gauntlet. Here are the major changes, but a full changelog will be available soon:

Enemies:
- Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones
- Anemones congregate above the city leeching shield energy. If the shield is offline, life force is drained directly from citizens
- Falling enemy gibs are now non-lethal to an unshielded city
- All unshielded enemies (except Nullifiers) can now be killed with nukes, those previously fully immune are now between 80% and 98% resistant
- Enemy shields are now destructible with bullets, lasers or flail strikes

Upgrades:
- Cobalt Coil Gun deals 2x damage to enemy shields
- Cobalt Coil Gun more likely to appear for Hermits
- New upgrade: Graphene Tipped Rods, cobalt projectiles are slowed and become superheated on contact with nuke fireballs, passing through enemies and dealing damage multiple times (hot bullets)
- New upgrade: Full Graphene Coating (hermit only), hot cobalt bullets melt through 50% more enemies
- Institute of Automation more likely to appear in the first week (Bookworm reward achievable again)
- Adaptive Beam Focusing removed, range vs damage outpost setting is now always available
- Shield capacity upgrades (hermit only) now give an instant recharge, are more generous, and display percentage values relative to initial maximum (numbers go above 100%)

Rewards / Achievements:
- Hard Boiled - break an enemy shield using superheated projectiles
- Seafood Platter - destroy an entire swarm of inter-dimensional anemones
- Blissful Ignorance - survive 14 days without taking any shield damage
- Pretty Decent Innit? - suffer 3 shield breaks in one day
- Bookworm & Bohemian rewards / achievements brought back

Other Improvements:
- Many nerfs and buffs, everywhere (we'll get more specific in final changelog)
- V-Sync timing mode now uses variable timesteps and allows framerates anywhere between 60-200hz (needs further testing, Delta timing is still the default for Windows installs)
- In-game FPS counter available via [c] key
- Fixed rare crash during shift-zoom transitions

Let us know what you think in the feedback channels on the forums, or in comments here.

-Miles @ Pixeljam
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