Hello all,
We're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live. We've been testing extensively with a smaller group of people, and it's now ready to run the Steam Community gauntlet. Here are the major changes, but a full changelog will be available soon:
Enemies:
- Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones
- Anemones congregate above the city leeching shield energy. If the shield is offline, life force is drained directly from citizens
- Falling enemy gibs are now non-lethal to an unshielded city
- All unshielded enemies (except Nullifiers) can now be killed with nukes, those previously fully immune are now between 80% and 98% resistant
- Enemy shields are now destructible with bullets, lasers or flail strikes
Upgrades:
- Cobalt Coil Gun deals 2x damage to enemy shields
- Cobalt Coil Gun more likely to appear for Hermits
- New upgrade: Graphene Tipped Rods, cobalt projectiles are slowed and become superheated on contact with nuke fireballs, passing through enemies and dealing damage multiple times (hot bullets)
- New upgrade: Full Graphene Coating (hermit only), hot cobalt bullets melt through 50% more enemies
- Institute of Automation more likely to appear in the first week (Bookworm reward achievable again)
- Adaptive Beam Focusing removed, range vs damage outpost setting is now always available
- Shield capacity upgrades (hermit only) now give an instant recharge, are more generous, and display percentage values relative to initial maximum (numbers go above 100%)
Rewards / Achievements:
- Hard Boiled - break an enemy shield using superheated projectiles
- Seafood Platter - destroy an entire swarm of inter-dimensional anemones
- Blissful Ignorance - survive 14 days without taking any shield damage
- Pretty Decent Innit? - suffer 3 shield breaks in one day
- Bookworm & Bohemian rewards / achievements brought back
Other Improvements:
- Many nerfs and buffs, everywhere (we'll get more specific in final changelog)
- V-Sync timing mode now uses variable timesteps and allows framerates anywhere between 60-200hz (needs further testing, Delta timing is still the default for Windows installs)
- In-game FPS counter available via [c] key
- Fixed rare crash during shift-zoom transitions
Let us know what you think in the feedback channels on the forums, or in comments here.
-Miles @ Pixeljam
First Content Update Is Imminent, Help Us Last-Minute Test?
Update notes via Steam Community
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