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Update notes via Steam Community

Expeditions: Season 2 Patch Notes


New content and mechanics



  • 1 map 2x2km: east Beskids (Carpathian setting with snow addition)
  • 1 cave map
  • Physics-based mechanisms on the new maps
  • 3 trucks: Decin S-3T, Traun BR-0D, Mercedes-Benz Unimog U2450L
  • UGV CR-G0
  • 2 specialists: Hydrologist, Logistician
  • New Base module: Generator
  • New gadget: Signal repeater
  • Replayability system
  • Metal detector rework



Additional fixes and improvements



UI:
  • Changed controls for keyboards: press C to start trade instead of F
  • On the map, the description of an expedition is re-colored into white to make it easier to read
  • Fixed the compass UI overlapped on the rewards details in the HQ
  • Added map size to the Expedition selection screen in the HQ
  • Added the new state for the engine button in the HUD
  • Fixed an issue where the amount of all consumable resources in the HQ wasn't calculated correctly
  • Added display of an actual main menu scene to all backgrounds of the HQ
  • Fixed an issue where task tracking would disappear after moving to another map or cave


Gameplay:
  • Delivered some performance improvements
  • Fake zones match the color of zones they are imitating instead of always being pink
  • Removed the ability to use the “Cargo Drone” module on another map where it wasn't built
  • Fixed an issue where the exploration area wasn't shown on the map in some cases
  • Fixed an issue where the trees would disappear after using the Drone and entering to the map
  • Fixed in issue where the name of zones seen through Binoculars did not correspond to the real zone’s name
  • Fixed an issue where headlights and an engine were visible in the phantom mode when selecting a teleport location using the “Helipade” module
  • Added collision for truck frame modules
  • Polished the headlightings on the Khan Sentinel, Shiba Overlander, STEP-7249, AFIM Hornet
  • Fixed the optical effects which shone through a truck


Co-op fixes:
  • Fixed missing truck collisions after building the “Helipad” module
  • Revoked access to buy a locked truck after deploy on a map with another player with that truck
  • Fixed an issue where a module's phantom would not turn on when guests were collisinig a module during the build animation
  • Fixed an issue where item counters have been reset to 1 when the guest transfers to the host's car
  • Fixed task tracking focus switching for all players in a co-op session when a guest had changed it
  • It was not possible for a guest to track a contract they had tracked in a previous session
  • Added an ability to transfer fuel to another player in a sideboard in a co-op session
  • Completed by a host requirements for deployment were not displayed to guests in the HQ
  • Fixed bugs occurred on a guest’s side after selecting several trucks
  • Fixed cropped platform icon in the Manage Party pop-up (PC, Steam)
  • Fixed an issue where players colors didn’t match to their role in a co-op session
  • Added the lobby key to the pause menu


Known issues:
  • If the roof camera is in use, it will fly underground after a truck change
  • It is not possible to press the 'Show all rewards' button on the map by pressing the space bar, although it could be submitted by clicking on it (PC)
  • Blurred textures with frozen patterns on a number of trucks
  • Objects could be randomly highlighted on the map
  • The host’s driver model is missing when a guest uses the “Helipad”
  • There is no cell for electricity in the "Main warehouse" module
  • Signal repeaters icons don't remove from a map after the re-deploy
  • Phantom mode for UGV CR-G0 will not activate if a Ground Vehicle collides with another one or a truck after evacuation
Windows 64-bit Depot 2477341
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