List of changes
Features:
- Controller support (xbox, steam controller symbols)
- Aim assist (toggle in gameplay settings)
- Steam cloud support
Tweaks & Fixes:
- Bird collision fix
- Bird gib spawn fixed
- Dupe can glitch fixed
- Decreased zed fitness heal amount
- Increased initial headhunter amount
- Aftertaste (instakill) effect is now blue and less view restrictive
- Quit game on pause and death screen returns to main menu
- UI elements no longer overlay on pause screen
- Some Audio not bound to SFX channel
- Auto equip SMG now works
- Skip text now bound to more buttons
- Added skip initial Warning message
- melee trail appears
- monkeys are no longer active in pause
- Bullets are no longer active on pause
- Ghost sometimes gets stuck on stairs fix
- Improvements to enemy pathfinding
- Text appears faster on name select and ritual select
- Some additional lines added to dog at the end
- Viewport texture fix on loading screen indicator (this could potentially be what's causing the weird purple bug)
- Tutorial screen updates mapping and shows controller bindings if controller in use
- On progress selected Dog can still be heard panting in the loading screen
I'll be working on a big content update this will include
- Additional level gen elements
- Break out level
- Additional enemies
- Additional Perks/Better balancing
- Additional Rituals
- Endless mode
- Steam achievements
- Translations
- More unlockables
You can find a public Trello of upcoming changes here
Public Roadmap
Thank you all for the ongoing support and feedback!
Update 0.6.6
Update notes via Steam Community
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