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Update notes via Steam Community

WHAT REQUIRES A NEW WORLD


The bug fixes listed below will only take effect in newly-created worlds. You can carry over your character/progress and import your Home Island when starting a new world, but your map progress will be reset. If you do not want to reset your map progress, you can continue playing on an older map but it will not contain the following changes:
  • Added chests in the Emerald Isles Fresco Islands containing fungicides
  • Added Mykter barriers on other islands
  • Added more Burnt Stumps in the starting cluster
  • Smaller tweaks on the fresco islands
  • Added new Points of Interest
  • Fixed an issue where caves wouldn’t have the proper SFX
  • Unhealthy Ecosystem odds have been increased back to 25% on POI islands now that the animal bug has been fixed

DOES NOT REQUIRE A NEW WORLD


ACCESSIBILITY


  • Increased the max Field Of View slider in the options (use higher values if you experience motion sickness)
  • Added a Camera Distance slider in the options, used for third person POV (use higher values if you experience motion sickness)
  • Added an automatic save restore if a character or a world is broken. This may not catch all scenarios where a save might be broken, but it should alleviate the most common issues.

BUG FIXES


  • Fixed an issue where the Knowledge Stone VFX wouldn’t go away
  • Fixed an issue where the insects wouldn’t synchronize in multiplayer
  • Fixed an issue where a terrain piece would use the wrong texture
  • All crops now give proper wild seeds for their biomes. Carrot, melon, potato, pumpkin and peas were fixed
  • The wool sail hint now links to the proper localisation entry
  • 2 clay hanging pots' icons were swapped, this has been fixed
  • Wisteria decorations now appear in the correct orientation
  • Acacia trees now grant acacia seeds instead of chestnut seeds
  • Sugarcane has been removed from the Fallen Heights random crop list

UI


  • Wooden Cog and Carved Woods have updated icons
  • Mykter Grease has a temporary new icon
  • Unknown fresco islands have a better icon on the Table-map
  • Updated the localization

BALANCING


[list]
  • Bees are counted as native to all biomes
  • Hardstones now have a 1/6th chance of granting a second hardstone, except for the large hardstone for which it's guaranteed
  • Carved wood and carved darkwood now cost a sharpstone
  • Healthy islands have a chance to spawn 3 burnt stumps instead of just 2
  • Flax now also appears in random reward spawns
  • Seaweed baskets are now sketchable and unlock the leaf counterpart
  • Salt, flour, and sugar are now in the "Consumables" category
  • Animals generate poop every 60 minutes instead of 50
  • The Leviathan Teapot is now unlocked upon gathering wisteria
  • Waxed rope can now go into the rope stockpile
  • Water and dirty water can no longer be stored in the Granary
  • Grain can now be stored in the Granary
  • Charcoal can no longer be stored in the wood stockpile
  • The following buildings no longer cost plank/linen/linenThread, and instead cost carvedWood/wood/wool/woolThread:
    • All candles
    • All jack-o-lanterns
    • Some plank & linen furniture
    • Plank pots
    • Spinner
    • Lightwood Trellis
  • The loom and spinner now have threads as inputs instead of raw wool and flax fibers
  • Honey and coffee have been moved to the consumables category of the inventory
  • [*] Upgrade table frame is placed before its add-ons in the building menu

    Windows English Depot 1660082
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