- Adjusted early-stage enemies and optimized process experience.
- Added teammate cooperative execution: at the moment of the second execution hit, pressing the execution button again will have teammates assist in the attack.
- Simplified perfect counter-trigger conditions, making it easier to trigger the perfect counter and knock back light enemies.
- Optimized some of the player's basic attack hitboxes.
- Increased Blaze value rewards, reduced player stamina consumption when counting in combat, encouraging more aggressive play.
- Optimized some material shaders.
- Fixed UI interaction bugs with the warehouse and shop (some bugs are caused by the old UI framework, which will be fixed in the upcoming major 2.0 version update).
Thank you to all players for their continued play and support.
We plan to release a major 2.0 update in early March:
- Update and optimize the art style of multiple character portraits.
- Update the UI framework, add animations, and beautify.
- Optimize overall process levels, including tower levels and the six hero levels, streamlining and optimizing the experience.
- Provide toggle options for certain effects, such as camera shake.
- Add controller vibration support for certain interactions.
Changed files in this update