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Update notes via Steam Community

An unlimited survival mode has been added to the game, along with significant optimization in preparation for the multiplayer version of the project.

Changes in version 0.4.0:
- The technical part of the project has been completely refactored, which should improve optimization and the smoothness of the game.
- Released an unlimited mode that allows you to test your favorite tactics and build combinations in a fight with an unlimited number of spawning enemies.
- A new tower upgrade mechanic has been added to the unlimited mode, changing the approach to obtaining attacking items and upgrades. Upgrading the tower unlocks access to more expensive types of spells.
- Added new types of enemies in unlimited mode.
- The level balance in the campaign and the cost of attacking crystals and upgrades have been revised. The following have been adjusted: Flame, Poisonous Projectiles, and gold income-related upgrades.
- Introduced a new upgrade Passive Income, which gives +5 gold per second for each upgrade level.

Multiplayer Mode
- The first stable connection tests for two players in competition mode and performance tests have been conducted.
- The game logic has been completely redesigned with future network functionality in mind.
- Next month, we will be ready to present the multiplayer mode in public testing.

New abilities will be added in the upcoming patch, stay tuned and share your impressions of the game in the comments ːpengy_loveː
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