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Update notes via Steam Community

NEW GAME+ AND PRESTIGE POINTS


- New game+ unlocks after beating the game for the first time.
- New game + walls have more HP and powerful new resistances and abilities.
- Four NG+ modes to unlock.
- Unlock prestige points in NG+ to spend on powerful super upgrades.
- Use prestige points to take skills higher, buff the multipliers and unlock 10x new legendary items.
- Reset your prestige points at any time, no restart required!
- Prestige points persist between games, and will purify your soul?

SKILL AND ITEMS


- New Auto-gauntlet item unlocks early and will click on your behalf!
- Better support for orb-clicking: Orb Feedback now deals damage based on click mana. Soul Resonance becomes Orb Studies, Wizard glass and Gathering now buff click mana. Wiz glass can now also fully prevent cracking.
- Replaced 'Seepage' with 'Strength in Numbers' a new skill that buffs damage for every 100 minions.
- Bone Royalty and Mimicry skills now buff the summoned minions.
- Magnify now buffs poison dagger.
- Spider damage buffed. Insect plague now buffs spider also.
- Mystics buffed, they now boost damage of bone spear for every Mystic on the field.
- Mana Rock, Rudis and Holy Vial now scale up as walls are defeated.
- Some smaller balance changes aimed at making more strategies viable.

QUALITY-OF-LIFE


- New summon limit control! Set the maximum number of skeletons, goblins or cultists to auto-summon. Takes the guesswork out of army management!
- SFX for menus and items.
- Zoom effect for skills and spells.
- Fixed some bugs with hover info panels.
- Improved performance.
- Added UI toggle for auto-gauntlet.


I would like to say a massive thank you to all the players! To everyone who has bought the game, played it, or even sent feedback, I appreciate it more than I can express.

This will be the last major update for Incrementalia! I really hope that you enjoy it, I tried to pack as much in as I could.

I will make some smaller balance changes and bug patches. Moving forward, I'll be working on a brand new incremental game project, TBA soon!

Thank you!
-Adam
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