Here we are again with another small batch of fixes. As I start working on another project, I’ll continue integrating minor fixes as players report issues. However, I won’t push updates weekly unless there are enough bugs to keep me busy.
Bug Fixes:
- Fixed pan music location to match the character.
- Resolved the issue where the menu didn’t open on the first game launch (no idea what happened there!).
- Fixed picker AI looping while grabbing something when the pantry is full and added small improvements.
- Fixed multiple farm growth and prevented farmers from planting immediately after harvesting (they now usually wait a day, simulating a basic crop rotation).
- Fixed the fire hand power, which was no longer working.
- Fixed the repair power so that buildings set on fire no longer retain the "on-fire" texture after being repaired.
- Made small performance improvements by adding a resource cache for characters to find the closest resource more efficiently.
- Fixed a looping issue where characters occasionally got stuck while grabbing objects.
- Added small navmesh obstacles around the starting altar to reduce accidents where villagers set themselves on fire.
As always, don’t hesitate to contact me with your feedback!
Changed files in this update