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Update notes via Steam Community
Hello all, we've got another small update. This one is more focused on Endless Mode as opposed to broad changes to the game.

Four new curses will put you through the ringer in Endless mode! As well as existing curses being balanced slightly to make Endless slightly more fair!

Below is an in-depth list of changes:

Curse of Cloning


Forces only one enemy type to spawn in a room

Curse of Handling


All weapons now have bullet spread, weapons like the shotgun or the grease gun have dramatically increased bullet spread

Curse of Elites


Only Elite Enemies are allowed to spawn. On Hard, the amount of tough enemies that can spawn in a room is increased

Curse of Collateral


Taking damage has a 1/4 chance of damaging items

Improvements to existing Curses

  • Tweaked the damage of fire caused by Curse of Inferno
  • Curse Of Vanishing will no longer activate if your current balance is less than $10
  • Fixed a bug that caused aggressive ranged enemies to reload to get their infinite ammo


The Remaining Changes

  • Reduced how much extra damage enemies deal in Unfair Mode
  • Enemies no longer scale based on floors cleared in Unfair Mode
  • Improved enemy difficulty scaling:
    Enemies have slightly less damage as the game progresses
    Enemy health scales slightly less as the game progresses
  • Enemies will properly scale in Endless when going from the VIP Suites to the Casino Floor
  • Times Looped in Endless is now properly factored into the final score
  • A hidden room has now been properly decorated...
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