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Update notes via Steam Community

Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

The community means everything to me, which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊

Below is the list with all the content of this update:

New features/content:

  • Egyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)
  • Updated Wall System:
    - Walls now require entrances to station units on them
    - Unit placement on walls has been improved to allow proper defense building
    - Units no longer dismount from walls when moved along them (unless there's no available placement space)
    - Pathfinding for wall climbing now works as intended
    - Sieges with ladders or siege towers against enemy walls function correctly
    - Unit Pathfinding for siege equipment like ladders and towers is now optimized
    - AI now builds entrances into walls
    - AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies)
    - Unit collisions on walls have been optimized
  • Maps:
    - New Conquest/Domination Mode Map: (2) Honest Duel
  • Reworked and Balanced Maps:
    - (2) The Liberation of Sparta
    - (2) Rebellion in Egypt
    - (2) Hero Path
    (All maps will receive reworks and balancing in future updates to ensure perfection.)
  • Unit Colision & Formation System:
    - Better Unit Collision System
    - Enhanced Formation System (Formations now perform better with large groups of units)
    - Improved Unit Handling System (Better responsiveness and control when managing large groups of units)
  • Workshop Enhancements:
    - Added Automatic Image Upload System for item previews in the Workshop (Uploaded or updated maps now generate preview images without user input)
    - Users can now upload custom preview images for Workshop items (Use "steampreview.png" in the created map folder)
    - Default minimaps are now displayed in-game menus if no custom minimap is provided
    - Fixed Minimaps in Editor (No longer displays a minimap from a previously loaded map in menus)
  • FPS Optimization for High-Unit-Count Scenarios (Performance boost of 10-20% depending on PC specs)
  • Improved Unit Pathfinding
  • Added Full Russian Voice Localization
  • Enhanced AI Unit Production System (AI now produces units more intelligently)
  • AI now chooses war vehicles and animals more effectively
  • AI now builds siege towers when necessary
  • Added Option in Map Editor to place entrances on wall nodes and towers
  • Removed Mercenaries from Garrisons
  • Added Missing Capture Animations for all units
  • Added Victory Sound when completing campaigns
  • Improvements to Some Creep Units in Conquest/Domination Mode maps



Bug/Error Correction:

  • Multiplayer Fixes:
    - Resolved All Multiplayer Desync Triggers in Conquest/Domination Mode (Multiplayer is now fully stable across all maps except Naval Ones)
    - Fixed All Desync Triggers for Republican Rome (All civilizations except Imperial Rome are now multiplayer-ready)
    - Fixed Arena Multiplayer Bug in Republican Rome (Prevented players from repeatedly recruiting mercenary templates with fast clicks)
  • Fixed Bug in Mercenary Camp in Conquest/Domination Mode (Previously prevented the building from being assigned to the player)
  • Fixed Bug in Certain Heroes that incorrectly applied an oversized health multiplier when leveling up
  • Fixed Text Glitches (Symbols like "??" no longer appear in all languages)
  • Fixed Reported Bugs from the Persian Campaign
  • Fixed Secondary Quest Activation Bug in Spartan Campaign’s first mission (Players can now obtain the 7 stars)
  • Fixed Persian Campaign Mission 3 Bug (Spartan troops now correctly spawn on triremes, and enemy obelisks use their special abilities)
  • Fixed Hero Combat Spell for Marcus Aurelius (Now functions correctly, including its unique projectile effect)
  • Fixed Worker Command Display Bug for Support Units


Balance:

  • Balanced Wall Construction Cost and Time (Walls are now more practical and useful in gameplay)
  • Balanced Fire Catapult Damage for triremes and added a unique fire projectile model when researching Greek Fire
  • Balanced Siege Tower Costs


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Ancient Wars: Sparta Definitive Edition Content Depot 1693251
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Italian Ancient Wars: Sparta Definitive Edition Italian Depot 1693252
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English Ancient Wars: Sparta Definitive Edition English Depot 1693253
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Spanish - Spain Ancient Wars: Sparta Definitive Edition Spanish Depot 1693254
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Spanish - Latin America Ancient Wars: Sparta Definitive Edition Spanish LaTam Depot 1693255
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German Ancient Wars: Sparta Definitive Edition German Depot 1693257
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Russian Ancient Wars: Sparta Definitive Edition Russian Depot 1693258
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Simplified Chinese Ancient Wars: Sparta Definitive Edition Chinese Depot 1693259
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