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Update notes via Steam Community
Greetings, friends! This time, we’ve dedicated a lot of effort to the technical aspects of the game, and we hope we’ve finally fixed almost all critical bugs. Now, we’re diving headfirst into the development of the third biome and plan to complete it by the end of February. Stay tuned—we’ll do our best to keep you updated on the development process as much as possible!

New features
  • Multiple save system: Each game mode (Heart of the Gigastructure, Endless Mode) now has its own dedicated save slot.
  • Search session filters: Added saving and resetting of session search filters.
  • Team revival machine: With a small chance and under certain conditions, a team revival machine may spawn instead of the regular revival machine.
  • New cassette from PEX: Don’t Feel the Ground.


Fixes
  • Fixed incorrect generation of Residential Block floors on the client side.
  • Fixed incorrect display of certain parameters in the session search menu.
  • Fixed the infinite effect caused by schwag.
  • Additional loot now spawns behind semi-destroyed walls. Primary loot will no longer spawn there.
  • Fixed item switching via the mouse wheel. Added an animation for item appearance in first-person mode.
  • Fixed the TV screen material in the room with creations by our players.
  • Reworked the networking code of the online subsystem. This ensures cleaner API requests for different platforms.
Windows 64-bit Depot 1699481
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Linux 64-bit Depot 1699482
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