List of Changes:
Added:
NEW MAP: Factory
Map Selection.
New Animatronic Selection.
Lobby Interaction Button Sounds
Last Retar now has an offline animation.
Police Station has now intractable wardrobes now.
Some decoration to the main menu and episode 1.
Fixed:
Emma A-1 being stuck after using the Ceiling ability.
Door being Open or Closed, while not being Open or Closed for the host.
Last Retar won't receive Acoins when he makes Claw kills.
The “RESCUE” Achievement has been fixed.
Workshop “You Got” got fixed and is back.
Workshop Raws amount could not be seen.
An issue where actions like Opening Exits, Revive Players or Enabling Generators would sometimes fail to trigger when the timer reached zero.
Workshop skin name won't be shown.
Hardcore not functioning right.
New Game resets Vsync, motion blur and other settings back to default.
Donut Story won't Fully reset when playing a new
episode 4 Key card Door can be triggered multiple times.
Kestrel Multiplayer hit box is now like any other character.
Episode 1 Fixed a floating Fuse.
Floating generator wires over a non-existing Generator in the Bunker map.
Acoins some save after a match has ended.
Buffed:
Acoin gaining has been buffed. For example for a stun you won't get 1 but rather 3 coins.
Early Crate Drop rate has been made higher. (it's been buffed for several days already if you didn't notice)
kestrel Bullets are 22% faster.
Adjusted:
Multiplayer flashlight is not foggy anymore for the Local player.
Animatronics can talk with Survivors per Voice chat now.
Workshop buttons are a bit darker now have sounds and new font.
New Kestrel Idle Animation.
Kestrel Bullet Shooting Sound Volume reduced.
Multiplayer Emma A-1 has the tail size of Story mode.
Removed the Max 100 Acoins cap from the Win/Lose screen (you would get 100+ Acoins anyway, and it was just the text itself.)
Optimized:
Episode 4 Computer screens have mouse cursor now when you go out of bounds on the Computer.
NEW MULTIPLAYER MAP Patch 0.5.8
Update notes via Steam Community
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