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Update notes via Steam Community
Happy new year everybody!

This is the first update of the year, and it is a 'big' one!
We are resuming our weekly playtest with the community :)
Join our Discord to learn how to participate!

ADDED:

● Possibility to customize the ammunition loadout for tanks (how many shell of each available type).
● Winter camouflage to german Marder I tank destroyer.
● Winter camouflage to british 16 pdr AT gun.
● Winter camouflage to british 6 pdr AT gun.
● Winter camouflage to british QF 3.7inch AA gun.
● Winter camouflage to soviet 37 mm M1939 61-K AA gun.
● Winter camouflage to soviet 85mm 52-K M1939 AA gun.
● Winter camouflage to soviet M-30 122 mm gun.
● New scroll speed setting in the UI settings.


CHANGED:

● Updated multiplayer API, various network performance improvements.
● Updated AI Pathfinding API.
● Font throughout the UI of the game.
● Small arms now only deal 1 damage to planes.
● Explosion damage model vs infantry and other soft targets. When within injury radius, it will deal a minimum of 1 damage and a maximum of max HP - 1. In previous game versions, the damage inside the injury radius of an explosion was entirely random (from 0 to max HP).
● Normandy Farm map loading wallpapers.
● Unified UI style for unit spawn selection.
● Panzer III E winter camouflage.
● Changed glass material style/look.
● Added mipmaps to many more textures to improve GPU efficiency.
● Corrected import settings on many textures.
● Shadows style.


FIXED:

● Excessive RAM usage (all game's assets were loaded at all times).
● Having negative merit points would allow you to purchase anything that cost merit points.
● Land vehicles exploding every time you got out of them.
● Craters generation would be off sometimes.
● Some vegetation elements were not removed when a crater was spawned (wheat, dry grass, wooden sticks...).
● Potential AI freeze linked to using static weapons.
● Players in spectator mode would appear in the scoreboard.
● Allegedly fixed any UI/flags issues in Frontline.
● Player avatar in the progress menu would be a white square if playing offline.
● Excessively fast scrolling in scrolling areas in the UI.

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