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Had some time to fiddle, decided to take input and make some adjustments. Still working on the bugs, thank you for playing!

Enemies All:
Hp reduced by 50%
Hp per level reduced by 50%

Enemies Tier 1: XP set to 25
Enemies Tier 2: XP set to 50

Hungry Spirit (Gnasher) STR increased by 10

Spike Traps % Damage removed
Spike Traps Base damage increased from 1 -> 25
Spike Traps added Red Map Square to easier identify Functioning Traps on Map

Tutorials:
Adjusted Positioning of Trap tutorial and Spike Levers

Equipment:
Adjusted Color values of Text, Adjusted Font Types

Known Issues:
Enemies on Tutorial were causing a stall and crash, they have been temporairily removed.
While holding Movement during a pitfall, you sometimes become stuck forcing a restart
Equipment on Load does not reset Icons properly
Character Levels are being reset when Loading a Save or Dying and Loading a save
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