This build fixes lots of things and I think it might be a Release Candidate.
Let me know if everything is working on your end and if you find any new issues. I think I'll be closing Playtests soon-ish.
I tried to make battles "medium-hard" without skill upgrades or items, so the game follows the "choose your own difficulty" idea. You won't be defeated easily, but there's no guarantee all team makes it out.
0.9.3:
- enemy values balancing (not accounting for upgrades and items)
- rewritten mouse/controller detection and switch backend
- fixed 3D dialogues not appearing while keeping the mid-dialogue loading fix
- added several ambience and activity SFXs
- fixed Dahlia Coast entrace to Unknown Structure being available early in story
- fixed map exits from Dahlia Coast early in the story
- fixed map entrances lock dialogue to be repeated instead of one-time
- changed house model at the farm
- changed wheat visuals at the farm
- adjusted Core light range in Unknown Structure area
- fixed map entrances depth rendering
- adjusted map entrance positioning from Town Outskirts -> Dahlia Coast
- party portraits on pause screen are now center-aligned without blank spaces
- added activity hints under name at the top of the screen
- added info panel at the end of the main story
- fixed shared party skills to scale according to remaining party members in battle
- fixed unique skill being available after character was defeated
- fixed event battle loss progression
- added setting button to turn off sprites look at cursor in activities
- bunch of dev-tools stuff and tiny things I forgot to note
Version 0.9.3 - Release Candidate
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