New Features
- Per request, added a setting to Invert the Y axis for your camera
- Also per request, added settings to remap controls
Reworks / Adjustments
Cerapter Nerfs
After reviewing more feedback, I have concluded that the electrified steed is still too bothersome for a lot of players. These changes should hopefully give the player a bit more leeway while still retaining the superboss difficulty.
- Increased attack cooldown from 2.75 to 3 seconds
- Decreased melee damage from 30 to 25
- Decreased homing missile damage from 30 to 25
- Decreased lightning arrow damage from 40 to 30
- Laserbeam now takes 1.25 seconds to charge up instead of 1
Other Reworks
- When watching some playthroughs, I noticed it isn't intuitive to Blink through enemies, which is your main source of defense in the early game. I added the following hint during the first fight: "Blink through enemies..."
- Changed the initial attack delay of the Achroma Soldier guarding the sword from 0 to 0.75 seconds, to give the player a bit of time to react.
- Golden jump pad after the penultimate boss now triggers when touching it, rather than needing to interact with it
- Solomon
Changed files in this update