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New Features

  • Per request, added a setting to Invert the Y axis for your camera
  • Also per request, added settings to remap controls

Reworks / Adjustments


Cerapter Nerfs


After reviewing more feedback, I have concluded that the electrified steed is still too bothersome for a lot of players. These changes should hopefully give the player a bit more leeway while still retaining the superboss difficulty.

  • Increased attack cooldown from 2.75 to 3 seconds
  • Decreased melee damage from 30 to 25
  • Decreased homing missile damage from 30 to 25
  • Decreased lightning arrow damage from 40 to 30
  • Laserbeam now takes 1.25 seconds to charge up instead of 1


Other Reworks


  • When watching some playthroughs, I noticed it isn't intuitive to Blink through enemies, which is your main source of defense in the early game. I added the following hint during the first fight: "Blink through enemies..."
  • Changed the initial attack delay of the Achroma Soldier guarding the sword from 0 to 0.75 seconds, to give the player a bit of time to react.
  • Golden jump pad after the penultimate boss now triggers when touching it, rather than needing to interact with it


- Solomon
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